Oh, no no no! I'll take any feedback- I can change anything at any time. That's the beauty of releasing digitally. I know the game's far from perfect. The dialogue is in a very specific style- it's supposed to be in imitation of late 90s comic books. (Marvel especially- guys like Todd McFarlane, Jim Lee, David Michelinie, John Semper... I don't know if any of those names ring a bell. They're known mostly to comic fans. A lot of high-concept ideas flying at you at once. Oh, and some Star Trek writers- Dorothy Fontana, mainly. Tetsuya Nomura too, to an extent. This style of writing was very popular at the turn of the century, and I have a lot of nostalgia for it.) Honestly, this type of stuff loses a lot of people... It's very... what sci-fi is known for, haha. Lots of technobabble and such. I know it's very niche. I'm glad it didn't impede your enjoyment of the game too much. The first boss wasn't originally this strong, but people said he was easy so I increased his strength- is he too strong now? I can still rebalance him. The idea is that you experiment (if that's what you want to do) when you're replaying the levels- the first time around, you can't survive while experimenting, so the player is encouraged to replay them. The Hack[element] skills are debuffs. Yeah, DigiStrike is useful for now... But as you get farther into the game, it gets less useful since it depends on your MP, which some enemies in the final stages sap. It's designed as a way for the player to more easily complete the third Chapter. I know that the loading image can be changed, but honestly I didn't bother since it won't be shown in the final version. The reason it's showing up now is because the game is exported to a web app- it'll be downloadable in the final release. You're in the majority- my game's very niche and is supposed to replicate the style of a certain time period. I put most of the dialogue in dialogue boxes rather than having it be contained within animated videos (as I originally did) so that it could be easily skipped. The Chapter 3 grind is... not my best designed solution, I recognize that. I wanted to make the Chapter 3 stage different from the Chapter 2 stage since they're right next to each other and they're very similar, and people were complaining that the game was too short, so I thought I'd solve both problems at once by making destroying the viruses in the Chapter 3 stage mandatory rather than optional- if you read the tutorial text before the stage, it tells you this, but I realize that by that point many players, like yourself, will just skip the text, haha. And I thought that, well, lots of games have such... grindy parts, but it only happens once so... Would you suggest reducing the number from 10, or would another solution be more appropriate? Thanks for playing, @FleshToDust- you're awesome!