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@The Infamous Bon Bon That is basically how I do it too - I just put the layers in GIMP and arrange them. It doesn't take very long once you get used to it, it is literally drag and dropping (recoloring or adjusting position slightly if you want to, but not necessary).
@PsychicToaster For someone who literally just started parallax mapping, that is a really good job
If you want to blend textures more, put down the base texture first, then put down the texture you want to blend into it (so say you place grass first, then place a dirt decal on top or something), then use the Eraser tool, select one of the circular brushes that fades out gradually, and set the size to be relatively large (100-300 usually works well, but playing around with it will give you a good idea), and then gradually erase from the edges of the decal layer to mould the shape you want. With a tiny bit of practice, you will get it down np. You can use this technique with almost anything to blend it well.
Presently I do not have any specific tiles for making ramps that go up onto cliffs, but with a little work you could make it with blending textures gradually. It is more of a perspective thing really, might just take some practice. I will see if I can make an example sometime soon.
I usually do not parallax the water though when I make my maps. I pretty much parallax most of the big stuff like buildings, cliffs, as well as the main ground textures, and then I import that map into the editor where I will add trees, barrels, etc, and I will also use the water auto tile since it is way easier. Not that you can't do animated parallax for some really awesome and much-better-looking effects.
@BloodletterQ The dimensions for all frames in all spritesheets, mastersheet or otherwise, are 128x128. For eye color, if you use GIMP you can just select the pixels that make up the iris of the character and use the hue adjuster to get different colors, can also increase/decrease saturation, brightness, etc, to get any color/brightness level you want.
@PsychicToaster For someone who literally just started parallax mapping, that is a really good job
Presently I do not have any specific tiles for making ramps that go up onto cliffs, but with a little work you could make it with blending textures gradually. It is more of a perspective thing really, might just take some practice. I will see if I can make an example sometime soon.
I usually do not parallax the water though when I make my maps. I pretty much parallax most of the big stuff like buildings, cliffs, as well as the main ground textures, and then I import that map into the editor where I will add trees, barrels, etc, and I will also use the water auto tile since it is way easier. Not that you can't do animated parallax for some really awesome and much-better-looking effects.
@BloodletterQ The dimensions for all frames in all spritesheets, mastersheet or otherwise, are 128x128. For eye color, if you use GIMP you can just select the pixels that make up the iris of the character and use the hue adjuster to get different colors, can also increase/decrease saturation, brightness, etc, to get any color/brightness level you want.
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