- Joined
- May 5, 2018
- Messages
- 5
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
So I'm programming my game and I'm going over some skills that I want to include. If you're familiar with Final Fantasy X, the infamous "Yunalesca" battle half way, during the last phase, she casts a spell called "Mega Death"
The move does what it says; it inflicts death on all party members, but the gimmick here is that she inflicts the party with the zombie status, which nulls death. Is there a way to program something like this in the game? I also have another status ailment called "Sadness" and casting the spell "Evil Eye" will instantly kill a party member, so pretty much the opposite to Zombie resisting Death.
The move does what it says; it inflicts death on all party members, but the gimmick here is that she inflicts the party with the zombie status, which nulls death. Is there a way to program something like this in the game? I also have another status ailment called "Sadness" and casting the spell "Evil Eye" will instantly kill a party member, so pretty much the opposite to Zombie resisting Death.

