melancholy-sama

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Uh...Hi!
I have decided to show you some of my artworks, made just for fun.
dcvxc1r-19918932-c055-426e-8b88-b0b1848029b9.png
dcgo0nc-f9cc2cb3-7b1f-41bb-ac8d-4981cea8d454.png
00474e52a39e948703cd78b2618fc23a.png
73f9002faa370ffa8a3609ea35a8758f.png
flight_rising_request_02_by_museum_cat_dd01mv0-pre.jpg
 

Wavelength

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I like how much "character" is inherent in your concepts, and I really like your bold and vivid use of color, which I think is great. However, the perspective of all of the portraits feels a little bit off, as if each body part is turned at a slightly different angle that doesn't make sense (and gives the overall impression of flat, rather than full, bodies). Definitely practice your use of 3/4 perspectives; I think it will help you become a great artist.
 

Powerise

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I love your cell shading colouring, nice artworks
 

melancholy-sama

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Back with some traditional art. I don't know why, but I like drawing a lot...
Some artworks from my '220 pencils challenge' :D
SQs-J02x-U-g-Y.jpg

Xn-sw5-Mgwws.jpg

C31o-YMe-Tw-Ew.jpg

Ao-KQzat-HV0.jpg
 

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Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

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