melancholy-sama

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Uh...Hi!
I have decided to show you some of my artworks, made just for fun.
dcvxc1r-19918932-c055-426e-8b88-b0b1848029b9.png
dcgo0nc-f9cc2cb3-7b1f-41bb-ac8d-4981cea8d454.png
00474e52a39e948703cd78b2618fc23a.png
73f9002faa370ffa8a3609ea35a8758f.png
flight_rising_request_02_by_museum_cat_dd01mv0-pre.jpg
 

Wavelength

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I like how much "character" is inherent in your concepts, and I really like your bold and vivid use of color, which I think is great. However, the perspective of all of the portraits feels a little bit off, as if each body part is turned at a slightly different angle that doesn't make sense (and gives the overall impression of flat, rather than full, bodies). Definitely practice your use of 3/4 perspectives; I think it will help you become a great artist.
 

Powerise

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I love your cell shading colouring, nice artworks
 

melancholy-sama

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Back with some traditional art. I don't know why, but I like drawing a lot...
Some artworks from my '220 pencils challenge' :D
SQs-J02x-U-g-Y.jpg

Xn-sw5-Mgwws.jpg

C31o-YMe-Tw-Ew.jpg

Ao-KQzat-HV0.jpg
 

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After the initial success with one event, I set up four different events on the same map to detect who is in which slot in my current party, and fortunately it managed to work as intended, with the events changing image to match the party members even as I swapped their positions around in formation. This will be a great tool for immersive scene design.
Finally finished the first hand-drawn map! It took me a week, but I'm so proud!
Actual line of code I just had to write for a plugin:

return Object.keys(this._shopStock).map(key => key.split(",")).map(element => element.map(value => Number(value))).filter(key => key[0] === mapId && key[1] === eventId);

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