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- Jan 28, 2014
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Hello everyone!,
Since this had been adressed several times already, I thought that this would have been fixed:
If I open the menu scene in the game and close it again for a few times in a row, more and more memory will be used, eventually crashing the whole game (with my 4GB RAM Computer this only takes approximately 20 times of reopening the menu).
Is there a way to prevent this from happening? I'm using the "newest" 1.5.2 version of the maker. This problem is a huge setback for me, because if the game crashes after the player opens a menu for fifteen times, I would be forced to leave my project and hope for a bug fix...
Thanks in advance!
Since this had been adressed several times already, I thought that this would have been fixed:
If I open the menu scene in the game and close it again for a few times in a row, more and more memory will be used, eventually crashing the whole game (with my 4GB RAM Computer this only takes approximately 20 times of reopening the menu).
Is there a way to prevent this from happening? I'm using the "newest" 1.5.2 version of the maker. This problem is a huge setback for me, because if the game crashes after the player opens a menu for fifteen times, I would be forced to leave my project and hope for a bug fix...
Thanks in advance!