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Raikiri91

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Having issues with this particular topic. My scenario is this;

Common Event
Dungeon Guide
show choices
if Topic 1
call common event Topic 1
if Topic 2
call common event Topic 2

then I want the Topic common events to look like this
show text
show choices
if Back
return to Dungeon Guide
if Close
close menu

How can I achieve this?
 

Kes

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'Game Mechanics Design' is for talking about aspects of gameplay at a more conceptual level. "How do I...?" questions, which are about implementation, belong in the Support forum for the engine you are using.

[move]RPGMaker VX Ace[/move]
 

Lord Vectra

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I'm confused on what you're asking or trying to do/achieve. Can you elaborate?
 

Heirukichi

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For what I can read it seems you don't need 3 common events at all. You can do everything in the Dungeon Guide common event. Unless you have to call that "Topic1" and "Topic2" common events somewhere else I would do using the same event.

If you use a single event to handle your Dungeon Guide you can put your whole event in a loop. When the player selects "Close" you should change a switch then, before the loop ends but after everything else in the event, you have to check that switch value. If the switch value is the one related to the "Close" choice then you add a Break Loop command. Everything else can be achieved using the event commands you described in your previous post.
 

Raikiri91

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'Game Mechanics Design' is for talking about aspects of gameplay at a more conceptual level. "How do I...?" questions, which are about implementation, belong in the Support forum for the engine you are using.

[move]RPGMaker VX Ace[/move]
My apologies I will be sure to post in the correct place next time thank you for correcting me
 

Roninator2

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Just report your thread
 
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