RMMV Menu Customiser

ShadowDragon

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PluginName: ShadowDragon_MC (Menu Customiser)
Author: ShadowDragon

SPECIAL THANKS:
@TSR created a starters base for something I wanted for a long time, the Main Menu,
also he helped me with the confirm window, in ItemScene, without him, it wasn't possible :)

TERMS OF USE:
Credit ShadowDragon
You are allowed to use it in Non-commercial and commercial games when credits are given.
You may edit the plugin, but NOT redistribute the plugin, but link back to this thread.

You may break it, but I won't fix it!
You are allowed to edit the code, but credits are still given to me (ShadowDragon)
Do not remove the header!

Some functions get improvements while I learn JS more.


Version: 0.1.0

WIP plugin:
Plugin is still in WIP, but slowly, Equipment scene, but not sure when that
will be finished or helpfull to some or many of you. (this is also single actor based.)

This scene mostly require a custom background to be functional, How the scene looks
like will be a secret for now :)


This is my main menu for the game called: GFJ Kid: The Last Survivor
The demo uses a different images look which I created quickly.
RPG_MainMenu.png

When you press Shutdown button
RPG_GameEnd.png

ItemScene with Item Display (the picture can be updated, Ideal for broken keycard, broken keys,
documents where you need 5 of them) etc.
RPG_ItemScene.png

Item confirm window, that read the item name, not seen yet, but it seems cool to add
The item names below are just a test purpose, and get a different name in my own game.
RPG_ItemConfirm.png

Download the Demo here

Create your own images suiteable for your game for a unique look.
you can place the command window anywhere using the x and y position.

You can pop out the buttons, or slide from left to right or vice versa instantly.
no slide motion! (might add a sample of it how that is down, (single button)


How to use:
Insert the plugin in the js/plugins folder, and the pictures in img/pictures folder.
Please READ the helpfile, that tells how the params works, also notice that
some params are able to use evals if you know javascript. flat numbers are also
possible.

Icons used are 80x80, you can adjust them how you want it to be.
YEP_EngineCore is used for adjusting icons size.

I hope you like the plugin so use your creativity for unique menu's.

In case you ask:

Q: Are you planning to create an equipment scene?
A: probably for my own need on design, probably not fit for yours!

Q: There is no status menu, will it be there?
A: When times allows it, but also to my need.

Q: There is no category list, do you make it?
A: no, it's fixed on "keyitems" category, you need to modify to allow category window.

Q: Is it party based?
A: Not really, I based it on a single Actor for my game, it doesn't level, no exp,
nor use party members for battles.


Any other question can be left behind, Hope to see your creativity on the menu's,
Squash your brains for it, I hope you like the plugin (took me some time).

UPDATES:
1) Updated the demo for item change ID (short explaination. check the event
how its done.

2) Forgot to add the plugin in case you don't want the demo, also the plugin added
TSR_TextColorAddon compability I forgot to put in in case you use it.

Plugin downloaded can be put inside the demo unless features are added
or changed, Demo will be updated as well.

3) Minor update on an error on my end, regarding TSR_TextColorAddon,
while Menu Command was fix for compability, it didn't for GameEnd, this
is now fixed (version stays the same regardless).

4) not yet....
 

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Xntraxz

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This helped me a lot, thanks!, i have a question...
i have my menu bound to a common event with choices that separately calls different menu scenes.
i would like to use the item scene only from this plugin, is this possible?
 

ShadowDragon

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@Xntraxz yes and no, when using only item menu (when I test it) it throws errors
or x aand y not defined, so it's called from the main menu, so they have to work together
in order to work correctly.

seperate them needs modification to bypass this.x and this.y in the scene_ittem section
which I dont do, sorry.
 

Xntraxz

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ohh i see, no problem i find a workaround, thankss!
 

ShadowDragon

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Minor update on GameEnd issue when drawing the buttons when TSR_TextColorAddon
is added, while the buttons dont get draw (my mistake), this is fixed in this version.
 

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