Overview This script was made so that other users that don't know much about scripting can easily modify the basics of most of the default windows in the engine. This is done via the user just setting and playing around variable values in the module below. Take note though that it might take quite a few trial and errors to get things right. This Customization Module contains all necessary variables and general modifications to the default scripts that are needed. To fully utilize it though and ensure that it works, you still need to include also the specific scene customization scripts. Those scripts are just meant to be copy-pasted since the editables are all in this module Most of these are just aesthetic changes. Functional changes are limited to adding/removing of commands and choosing which data to show on the status windows. Screenshots [From Custom Style Set-up] Custom menu status layout + custom bars/gauges (2 pics) Spoiler Status screen Spoiler Item screen Spoiler File screen Spoiler Script Demo The Demo includes two versions of the script - The sample set-up that was used to make those screenshots - The set-up for the default look of the menu The default version used by the demo is the sample set-up To switch versions: - On the game folder, there is a folder named Module - Inside it are two .rvdata files named Scripts_Default_Menu and Scripts_Sample_Menu - Choose whichever script set-up you wanna try and copy it - Paste into the Data folder - Delete the Scripts.rvdata file and rename the copied file to Scripts Get the demo here or if the above download doesn't work: Download the file MenuModule1.10.zip Changelog Version 1.10 - 1/17/2014 Spoiler - Fixed possible leak points- Optimized to remove unnecessary repetitive actions FAQS/NOTES --READ THE HEADER FIRST AND THE DESCRIPTIONS ON EACH VARIABLE BEFORE ASKING ANYTHING RELATED TO HOW TO USE THE SCRIPT, COMPATIBILITY AND TERMS OF USAGE-- The bars used in the project are made by me and you can use them if you want to.