Drive

Horror lover
Member
Joined
Jan 14, 2017
Messages
11
Reaction score
3
First Language
Spanish
Primarily Uses
RMMZ
Hi. I've been tinkering with the .js files of MZ to be able to add a new option in the pause menu. Thing is, I've been experimenting a bit with the game files more than the plugins. I've been creating a cook function using the same ItemBase methods that Skills and Item use, but I'm not sure if it would be the correct option.
Summary, my question is if this is the correct option to create one more option for the pause menu using the items you have in inventory.

Also my question would be if it is better to edit the game's .js, or instantiate my new codes as plugins.
 

Latest Threads

Latest Profile Posts

Fire-Emblem Style Level Up System, Boost on Class Change, And Animated Arrows | RPG Maker News #115

Why keyboards don't sleep? Because they have two shifts.
I realized a while ago my game was toooo big in scope. even now I wonder am I trying to do too much by myself. and that's after completely changing the format of the game.
Last week at SLC. Cali awaits. TBH I love SLC more than SF.
Back home now. I had a good time, but I had a checkup this morning so I had to come home for that. Now I'm just waiting for my therapist meeting tomorrow...
Decided to work on Wishful Wanda today. Since it's a BFB spinoff game, I decided to make the Huang brothers
Easter eggs! I'm actually pitching this to the BFDI team, btw.

Forum statistics

Threads
113,935
Messages
1,078,525
Members
148,044
Latest member
Sernyx
Top