tale

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dsScreenLayoutSize - ver1.0.3 (2018/09/08)

Creator name: Douraku

Overview
Plugin for resizing menu screen layout

Features
- Parameters for height and width layouts of Map, Menu, and Battle.

Screens
dsScreenLayoutSize01.png
When changing the screen resolution with YEP_CoreEngine or etc.
You can set the size of menu and battle screen layout with this plugin.

dsScreenLayoutSize02.png
(Since it's not tested thoroughly for certain screen sizes, unexpected error may occur.
If there were to be any issues from this, post them here and I'll report to plugin author.)

Credit and Thanks: Douraku

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/lzyrgmu2t34adbk/dsScreenLayoutSize.js?dl=1

Edit - 2018/09/08 (bug fixes in rpg_core.js)
 

Attachments

  • dsScreenLayoutSize.js
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Last edited:

tale

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@Ouroboros90 I posted your report on Douraku's blog which is pending. If there's a solution or an alternative, I'll let you know on the thread that you linked- though reply might takes some time.

sent.png
 

Blue001

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This is awesome! Weird issue though, I set my Battle window to be 1200*800 while my game window is 1920 * 1080 in hopes that my battles would be a popup in the middle of the screen (with the map still showing around the edges). It worked... sort of. The battle status window is centered correctly, but the battle background itself and the actors/enemies and all that is off to the top left and its not centered. It may be due to me using Yanfly's battle engine.. not sure though. Ill mess with it a bit alter and see if it does it still with those turned off.
 

tale

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Minor update: ver1.0.3 (2018/09/08)
- bug fixes in rpg_core.js
 

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