Menu Script Edit

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A-Moonless-Night

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Code:
module SceneManager
  def self.snapshot_for_background_no_blur
    @background_bitmap.dispose if @background_bitmap
    @background_bitmap = Graphics.snap_to_bitmap
  end
end

class Scene_Map < Scene_Base
  def terminate
    super
    SceneManager.snapshot_for_background_no_blur
    dispose_spriteset
    perform_battle_transition if SceneManager.scene_is?(Scene_Battle)
  end
end

class Scene_Menu < Scene_MenuBase
  def create_background
    @background_sprite = Sprite.new
    @background_sprite.bitmap = SceneManager.background_bitmap
  end
end
 

Koulucky

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@A-Moonless-Night Thank you, but do I add this as a new script, or replace some lines of an already existing one...?

EDIT: Nevermind, I added it as a new script and it works. Thanks again!
Also, is there a way to make it so when the menu or textboxes open, they do so instantly without that little fade delay?
 
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slimmmeiske2

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