- Joined
- Jan 18, 2014
- Messages
- 1,550
- Reaction score
- 211
- First Language
- English
- Primarily Uses
To give a (game type)Demo of the message script is literally impossible, because since it uses the message box to execute the script, you can't explain how it all works through text..Thank u for telling me whenever i got banned!!!
And to zoltar i want only a demo (a game like of rmvx ace) like the galv demo on his all script.
As for the the custom command box, I don't have enough done atm to do a decent demo for it, since atm I'm only using it for a single command(I'm sure I'll be using it for more later, but I'm pretty ealy in development), but if you want I can post SS, and explain how it functions in game, which would be just as effect as a right this second/day demo.
I you can easily remove any command you want, in this case I removed the save command from the menu. Normally to do this you would have to know what to look for, and delete very specific lines of script(which I do, and did before, but this script readded the save option lol), which if you have no practical knowledge of scripting, don't do, because you'll most likely end deleting the actual save system, instead of the save menu command. However this script uses a list configuration option, so you can remove/add commands already listed there, just by turning the line into a comment. When the system reads the scripts, it ignores any line with # at the beginning of it.

You can also choose to assign switches to to rather a comman shows up in the menu/not or rather it can be used/not. In this can I made the Summons Menu Command showup when the Summoner first joins the Party.

You can tie your commands to specific scenes or common events, that will execute whatever you designed through such

Yanfly's Message script+the Actor's codes add-onn allows you to resize message boxes however you choose, combine multiple show text commands into a single longated text box in game, add name boxes, write whatever variable you have save in game, auto write whatever stats X char has(yes it auto updates when the stats are changed. Like this example proves, you can even display char stats, for char who aren't even in the party atm(where the default statuc screens can only display stats for char in your party), ect.
While not shown in this example, you can draw pictures into these custum text boxes as well, including repositioning them how you please. You can even use his text codes to change fonts on the fly, in this case I changed it to Consolas, so everything lines up perfectly, ect.
I know this doesn't look exactly like the menu you are looking for, but you can customize/design the menu to just just like what you want, It's really upto the developer how they use these two script, they are both extremely versatile.

