menu scripts

Zoltor

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Thank u for telling me whenever i got banned!!!

And to zoltar i want only a demo (a game like of rmvx ace) like the galv demo on his all script.
To give a (game type)Demo of the message script is literally impossible, because since it uses the message box to execute the script, you can't explain how it all works through text..

As for the the custom command box, I don't have enough done atm to do a decent demo for it, since atm I'm only using it for a single command(I'm sure I'll be using it for more later, but I'm pretty ealy in development), but if you want I can post SS, and explain how it functions in game, which would be just as effect as a right this second/day demo.

I you can easily remove  any command you want, in this case I removed the save command from the menu. Normally to do this you would have to know what to look for, and delete very specific lines of script(which I do, and did before, but this script readded the save option lol), which if you have no practical knowledge of scripting, don't do, because you'll most likely end deleting the actual save system, instead of the save menu command. However this script uses a list configuration option, so you can remove/add commands already listed there, just by turning the line into a comment. When the system reads the scripts, it ignores any line with # at the beginning of it.

PreSummonerMenu.png

You can also choose to assign switches to to rather a comman shows up in the menu/not or rather it can be used/not. In this can I made the Summons Menu Command showup when the Summoner first joins the Party.

AfterSummonerJoinsMenu.png

You can tie your commands to specific scenes or common events, that will execute whatever you designed through such

Custom Char Status page.png

Yanfly's Message script+the Actor's codes add-onn allows you to resize message boxes however you choose, combine multiple show text commands into a single longated text box in game, add name boxes, write whatever variable you have save in game, auto write whatever stats X char has(yes it auto updates when the stats are changed. Like this example proves, you can even display char stats, for char who aren't even in the party atm(where the default statuc screens can only display stats for char in your party), ect.

While not shown in this example, you can draw pictures into these custum text boxes as well, including repositioning them how you please. You can even use his text codes to change fonts on the fly, in this case I changed it to Consolas, so everything lines up perfectly, ect.

I know this doesn't look exactly like the menu you are looking for, but you can customize/design the menu to just just like what you want, It's really upto the developer how they use these two script, they are both extremely versatile.
 

Rishabh Varshney

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thats god but that i am i am telling i am not know about scripts
 

Zoltor

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thats god but that i am i am telling i am not know about scripts
The message script is more or less plug, & play, you just need to use text codes in the show text event command in the editor. 

As for the custom menu command, on Hime's blog page that I linked you to earlier, Hime literally walks you through each step, the only thing Hime doesn't show, is the call common event part, because in the  example Hime is creating a Load command, but I gave you it, and told you exactly where to place it, so you'll be fine.

Seriously read both Yanfly's message script blog, and Hime custom Menu command blog, they are very easy to follow/understand.

It's impossible to make a script that automatically uses full blown char pics, because the RTP doesn't come with pics, and there's no way to automatically assign pictures that the system has no way of automatically specifying(because they are custom made).

In short, someone would have to go through a lot, and you would have to send them the pictures(or atleast the name of the img files) you want in your menu. Basically your menu would be so specialized, you would be the only one who could ever use it(to get a coder to do something as major as that, just for one person, you'll have to pay them), that's why the above is a more realistic option, and not only is it easy to use, if you change your mind about something you can easily edit it how you like, at will.
 
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Rishabh Varshney

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okay i understand thus what you say.

Thank you.
 

Zoltor

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okay i understand thus what you say.

Thank you.
Np(lol just thought of how it could be coded hehehe, it could be made to detect a Picture file in the Picture folder, that shares the name of the face assigned to the Actor, and over write the face with the pic that share's its name, but until all the planets in the universe line up, just use the above).

Good luck :)
 
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