Menu Themes Engine help

ShadowFox

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I am currently using Galv's Menu themes engine and have received permission to see if someone could help modify the script a little.

I am hoping that when the "ACTORS_SHOWN = 4" is set to "ACTORS_SHOWN = 1"

The option of show a Bust instead of a Face is included.

Here is the script:

http://galvs-scripts.com/galvs-menu-themes-engine/

I hope that the request is clear enough and that someone is willing to help modify this script.
 
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Venka

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This should do it. Works with the file naming system for the busts you got when you ordered ace

menu themes.txt
 

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ShadowFox

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It worked. Awesomeness. Thanks.

However I have come up with one other problem, and I am not sure how to get this to work.

It is a little hard to explain but this is what happens. When I start the game, it plays the theme music in the plash/flash screen section which is what I want, and I want the music to continue playing when it is in the title screen. However it does not, it restarts the song from scratch, and when I return to the title, the music restarts.

When I set the script to resume playing the music from the flash screen section, the music playing is the title music does not play when I go to the title screen within the demo.

I believe the section that is the problem is this editable region "SOUNDS = [[["Theme1", 100, 100], nil, nil],]"

Now, since I tried editing that and it worked, but not the way it should I have no idea what to do to fix that problem.

(To have the title screen continue the son the above editable section should be like this "SOUNDS = [[nil, nil, nil],]"

Here is the demo:

http://www.mediafire.com/?v9qt5qp32lutarj

And help would be appreciated.
 

Venka

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Sorry, I'm going to be absolutely no help on that one =( I rarely even hook speakers up to my pc. So I haven' spent much time playing around with the sounds in ruby =(
 

ShadowFox

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Thanks though Venka.

Anyone else able to help?
 

ShadowFox

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Big bump. This audio problem is really driving me up the wall.
 

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