MEOWFACE Continue Title Font

BunnyNubNub

Veteran
Veteran
Joined
Sep 27, 2016
Messages
99
Reaction score
23
First Language
English
Primarily Uses
N/A
heyo! i noticed the meowface continue script doesn't have any feasible way to change the font, thus, it's stuck with the games default permanently. i tried changing main, tried adding in my own attempt at giving it a change of font but to no avail. i'm certain it's a quick fix but i'm missing something major when trying to add to it lol

any help is appreiciated! here is the script in question:

https://forums.rpgmakerweb.com/index.php?threads/continue-only-title-scene.47228/#post-936967
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,104
Reaction score
13,598
First Language
English
Primarily Uses
RMVXA

I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

ZirconStorms

VX & VX Ace Scripts
Veteran
Joined
Dec 22, 2014
Messages
359
Reaction score
113
First Language
English
Primarily Uses
RMVXA
Code:
  def draw_continue
    @continue_sprite = Sprite.new
    @continue_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
    @continue_sprite.z = 100
    @continue_sprite.bitmap.font.size = 32
    @continue_sprite.bitmap.font.name = "Calibri" ##font name goes here.
    rect = Rect.new(0, @meowpos-108, Graphics.width, Graphics.height / 2)
    @continue_sprite.bitmap.draw_text(rect, MEOWSTART::START_TEXT, 1)
  end
You can also write "@continue_sprite.bitmap.font.outline", "@continue_sprite.bitmap.font.bold", "@continue_sprite.bitmap.font.italics", etc under the font name line to adjust those settings. Might make a proper add-on to Meow's script later today.
 

BunnyNubNub

Veteran
Veteran
Joined
Sep 27, 2016
Messages
99
Reaction score
23
First Language
English
Primarily Uses
N/A
Code:
  def draw_continue
    @continue_sprite = Sprite.new
    @continue_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
    @continue_sprite.z = 100
    @continue_sprite.bitmap.font.size = 32
    @continue_sprite.bitmap.font.name = "Calibri" ##font name goes here.
    rect = Rect.new(0, @meowpos-108, Graphics.width, Graphics.height / 2)
    @continue_sprite.bitmap.draw_text(rect, MEOWSTART::START_TEXT, 1)
  end
You can also write "@continue_sprite.bitmap.font.outline", "@continue_sprite.bitmap.font.bold", "@continue_sprite.bitmap.font.italics", etc under the font name line to adjust those settings. Might make a proper add-on to Meow's script later today.
this worked perfectly!! thank you so much!!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

JDgoldvox wrote on Mr. Detective's profile.
hey, could u help me with a problem? basically, How do I delete a character from a map after a cut scene is over? I am really new with RPG maker MV. Please help!
The most rewarding part of making custom body character parts is absolutely not making the masks work. Somebody please put me out of my misery.
Any commercial devs here ever mess with Gamejolt? Been contemplating making my games available there but don't know if it's worth the effort or not.
Social distancing taught me of how much of not a loner I am. Dammit, I miss seeing my friends...
Happy 4th of July all. Anybody have plans? Mine here is staying home away from the virus. Still a nice 3 day weekend.

Forum statistics

Threads
99,263
Messages
963,617
Members
130,856
Latest member
superfluffy
Top