MEOWFACE Continue Title Font

Discussion in 'RGSSx Script Support' started by BunnyNubNub, Aug 14, 2019 at 9:58 PM.

  1. BunnyNubNub

    BunnyNubNub Veteran Veteran

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    heyo! i noticed the meowface continue script doesn't have any feasible way to change the font, thus, it's stuck with the games default permanently. i tried changing main, tried adding in my own attempt at giving it a change of font but to no avail. i'm certain it's a quick fix but i'm missing something major when trying to add to it lol

    any help is appreiciated! here is the script in question:

    https://forums.rpgmakerweb.com/index.php?threads/continue-only-title-scene.47228/#post-936967
     
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  2. bgillisp

    bgillisp Global Moderators Global Mod

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    I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

     
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  3. ZirconStorms

    ZirconStorms VX & VX Ace Scripts Veteran

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    Code:
      def draw_continue
        @continue_sprite = Sprite.new
        @continue_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
        @continue_sprite.z = 100
        @continue_sprite.bitmap.font.size = 32
        @continue_sprite.bitmap.font.name = "Calibri" ##font name goes here.
        rect = Rect.new(0, @meowpos-108, Graphics.width, Graphics.height / 2)
        @continue_sprite.bitmap.draw_text(rect, MEOWSTART::START_TEXT, 1)
      end
    You can also write "@continue_sprite.bitmap.font.outline", "@continue_sprite.bitmap.font.bold", "@continue_sprite.bitmap.font.italics", etc under the font name line to adjust those settings. Might make a proper add-on to Meow's script later today.
     
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  4. BunnyNubNub

    BunnyNubNub Veteran Veteran

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    this worked perfectly!! thank you so much!!
     
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    ZirconStorms likes this.

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