MasterPab

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So I was trying to make a merchant that let's you buy new items when you give them an "X" item.

Something like

"Oh, I like that [X] item that you have, I might be able to give you new merchandise if you give it to me."

You would be probably familiar with this system if you played Dark Souls 3

And yeah, I know it seems easy at first, but things start to get difficult when I want these items to be accumulative.

Let's say I have four key items (1,2,3,4) that add different other items to the shop and the player doesn't find all of them, there are a lot of possibilities. RPG maker doesn't let you give the key items to the merchant at a random order, you have to add all the states of the shop (as far as I know). So if you do math, you would need to add a lot of shop versions: (1,2) (1,3) (1,4) (2,3) (2,4) (3,4) (1,2,3) (2,3,4) etc...

Isn't there a way to have the items automatically added to the store after you give that key item to the merchants without having to add all the statuses that the store may have?
 

Roninator2

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Shaz

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I've moved this thread to RGSS3 Script Requests. Thank you.

 

kyonides

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Well, I had crafted the KyoDiscounts Ace some time ago. I dunno if it would help you achieve your shopping goals.
 

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