Made this for you. Just change the plugin parameters to change the location of the arrow. 10 pixels down would probably be something like: y anchor -0.3.
I also added a plugin parameter so you can change the location of the arrow during the game if you want to.
If you have any problems with the plugin feel free to message me.
Code:
//=============================================================================
// Arrow Location
// MRP_GALV_MessageStyles_ArrowLocation.js
// By Magnus0808 || Magnus Rubin Peterson
//=============================================================================
/*:
* @plugindesc Allows the option to change the anchors for the arrow.
* @author Magnus0808
*
* @help Set the x and y anchors in the plugin parameters. You can also use the
* plugin command:
* ArrowAnchor x y
* set x and y to be the new anchors. If left untouched then the current value
* will be used.
*
* E.g 'ArrowAnchor 0.5 -0.2' or 'ArrowAnchor x -0.2'
*
* @param x anchor
* @desc The x anchor of the arrow. Measured in blocks. Default: 0.5
* @default 0.5
*
* @param y anchor
* @desc The y anchor of the arrow. Measured in blocks. Default: 0
* @default 0
*/
(function(){
MRP_ArrowLocation = {};
MRP_ArrowLocation.Parameters = PluginManager.parameters('MRP_GALV_MessageStyles_ArrowLocation');
MRP_ArrowLocation.xAnchor = Number(MRP_ArrowLocation.Parameters['x anchor']);
MRP_ArrowLocation.yAnchor = Number(MRP_ArrowLocation.Parameters['y anchor']);
var MRP_GALVMSAL_GI_PLUGINCOMMAND_OLD = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
MRP_GALVMSAL_GI_PLUGINCOMMAND_OLD.call(this, command, args)
if (command === 'ArrowAnchor'){
MRP_ArrowLocation.xAnchor = args[0].toLowerCase() != "x" ? Number(args[0]) : MRP_ArrowLocation.xAnchor;
MRP_ArrowLocation.yAnchor = args[1].toLowerCase() != "y" ? Number(args[1]) : MRP_ArrowLocation.yAnchor;
Galv.Mstyle.refreshMessageWindows();
}
};
var MRP_GALVMSAL_WM_CREATEWINDOWTAIL_OLD = Window_Message.prototype.createWindowTail;
Window_Message.prototype.createWindowTail = function() {
MRP_GALVMSAL_WM_CREATEWINDOWTAIL_OLD.call(this);
this._tailSprite.anchor.x = MRP_ArrowLocation.xAnchor;
this._tailSprite.anchor.y = MRP_ArrowLocation.yAnchor;
};
})();