Message Busts - Allows to display busts instead of a face image. With a clothing system!

DK

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Title: Message Busts
Version: 1.1.2
Author: DKPlugins
Description: Allows to display busts instead of a face image.

Compatibility:
  • RPG Maker MV: 1.5+
  • RPG Maker MZ: 1.0+

Features:
  • Display busts instead of face image
  • Control parameters using plugin commands
  • Clothing system that does not require any additional conditions in events!
  • Frameset system! Show animated busts!
Clothing system:
ShooterScreenshot-89-30-09-20-1024x717.png

GIF-1.gif

Frameset system:
frameset22DKPlugins_1.png

GIF.gif

Instruction:
The plugin allows you to display busts instead of a face image
in the message window.
The name of the bust file is built according to the following algorithm:
1. Selected character face (faceName)
2. Selected facial emotion (faceIndex)
3. Character clothing (if installed)
The separator "_" is used to combine all parts
For example, if you selected a face named Priscilla_1 and emotion number 1,
then the filename will be as follows Priscilla_1_1

## System of frames (framesets) ##
You can use a set of frames instead of a static bust image.
To do this, add the prefix at the beginning of the face file
[frameset,cols,rows], where cols - the number of columns,
rows - the number of rows in the frameset.
For example, if the character's face file was named Priscilla_1,
then to use a 2 by 2 frameset
you need to rename the file to [frameset,2,2]Priscilla_1
Also, this prefix must be added to the name of the bust file!

## Clothing system ##
The clothes of character is determined from the face name
according to the following rule:
The file name is divided into parts by the separator "_"
and the first part will be the name of the character. Wherein,
if you are using a frameset then the prefix will be ignored!
For example, the file is called Priscilla_1,
then the character name will be Priscilla
If the file is prefixed with [frameset,2,2],
and the file is called [frameset,2,2]Priscilla_1,
then the character name will also be Priscilla

Use the plugin command to set clothes for your character!
Let's consider an example:
1. We have a face named Priscilla_1
2. We have chosen a face emotion with index 1
3. We installed the SF clothes for the Priscilla character using the plugin command
The bust file name will be: Priscilla_1_1_SF
If you are using a frameset, be sure to add a prefix to the beginning of the file!
For the prefix [frameset,2,2] the file name from the example will be
[frameset,2,2]Priscilla_1_1_SF

"Help" languages: English, Russian

Terms of use

You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin

You cannot:
-Delete or change any information about the plugin
-Distribute the plugin and its modifications

Details on obtaining a commercial license on my website

Plugin page:
https://dk-plugins.ru/message-busts/
 
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DK

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Version 1.1.0
  • Added support for framesets.
  • Added a plugin command to control the delay between frames in a frameset.
  • Added priority for displaying busts. Busts can now be displayed outside the message window.
  • The MirrorBust plugin command has been renamed to SetBustMirror.
  • Fixed bug with the SetBustsEnabled plugin command.
  • Bust transparency bug fixed.
First post updated! Added gif, updated instruction, demo coming soon...
 

Hisao Shou

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That's a really interesting plugin.
Is there any way you can display two busts at once with this plugin?

Also, for the commercial license, once you get the ******* tier you get life-time license? or is it subscription based?
 

DK

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That's a really interesting plugin.
Is there any way you can display two busts at once with this plugin?

Also, for the commercial license, once you get the ******* tier you get life-time license? or is it subscription based?
At the moment it is not possible to display the second bust, but I will try to add such a possibility.
So far, the commercial license is available only during the subscription, I have not thought about buying a license yet, but I do not exclude that there will be such an option.
 

shepard82

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Can anyone tell me how to use the frameset system as I cannot get it to work
 

DK

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Version 1.1.2:
  • Fixed a bug with the frameset system when displaying busts in front of the message window.

Version 1.1.1:
  • Fixed a bug where the bust was not displayed after the message box was at the top or center.
 

Marianna

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Hi DK! I am very excited by your plugin. I have a previous version but for some reason I cannot make it work the frameset feature. Maybe don't work with RPG Maker MV 1.6.1?
 

DK

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Hi DK! I am very excited by your plugin. I have a previous version but for some reason I cannot make it work the frameset feature. Maybe don't work with RPG Maker MV 1.6.1?
Hi. Try this simplified demo:
 

Marianna

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Thank you very much, DK! I always said that a demo says more than a thousand words. Very kind. I will prove it and say if work. Thanks a lot again. :kaojoy:

Edit: @DK, I took a look at the demo and tested it on my project. Now I understand my mistake. It works perfect, really thank you very much. My problem was with the numbering. The first face I always thought was (0). So for the bust when I used the first face I put the suffix [bla bla bla] _0. But in your demo I realized that even though you use the first face the suffix is [blah blah blah] _1. Sorry for my bad English. I'm very grateful. Thanks for helping.
Hi. Try this simplified demo:

Editx2: Hi again, @DK . Sorry for bothering you again. Actually I'm getting another trouble. I want to use a 4x2 frameset with my own custom character, but for some reason the last frame don't show. I don't know if all the other ones are shown because they are the same, the last one is the only different (when the character blink). I put so many with open eyes because I want to stay more time between a blink and another one. But for some reason I never see the blink (The frame with the closed eyes). Are you prove any frameset that is not 2x2? With 2x2 like in the demo works, but the blink is too fast, it's more like he have something stucked in the eye.:kaocry:
It happens too with 3x2 frameset... I want to know if 2x2 is the limit or something?
 
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