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EDIT : Problem solved by Proxxie_Desu on post #6.
Original post below:
Hello.
I am in the process of porting old projects from MV to MZ, and I've stumbled upon some problem that I thought could be fixed by plugin parameters, but I don't know how to do it.
If you used Yanfly's plugin in MV, you already know you could put on a window for the character's name. You only had to write "\n<Character's Name>" on the message window before writing the dialogue.
The thing is, since this function is now (finally) built-in in MZ, the code has disappeared and been replaced by \N[x] where you can show an actor's name inside the dialogue by entering the related number, which is a different function.
The problem is that my dialogue now all show the "\n<Character's Name>" command in-game, without the name box.
I tried to see in the parameters if there was a way to still maintain the old name window command, but I couldn't find such an option. Deleting and adding commands in each separate JSON files sounds like a hassle too, especially if the game has a lot of maps & text.
Do you know of any way to make the old commands work again?
Additionnally, and unrelated : Do you think there's an easy way for using MV's tools such as Mado directly with MZ? I don't think I've seen the devs talk about any integration of these tools yet.
Thank you!
Original post below:
Hello.
I am in the process of porting old projects from MV to MZ, and I've stumbled upon some problem that I thought could be fixed by plugin parameters, but I don't know how to do it.
If you used Yanfly's plugin in MV, you already know you could put on a window for the character's name. You only had to write "\n<Character's Name>" on the message window before writing the dialogue.
The thing is, since this function is now (finally) built-in in MZ, the code has disappeared and been replaced by \N[x] where you can show an actor's name inside the dialogue by entering the related number, which is a different function.
The problem is that my dialogue now all show the "\n<Character's Name>" command in-game, without the name box.
I tried to see in the parameters if there was a way to still maintain the old name window command, but I couldn't find such an option. Deleting and adding commands in each separate JSON files sounds like a hassle too, especially if the game has a lot of maps & text.
Do you know of any way to make the old commands work again?
Additionnally, and unrelated : Do you think there's an easy way for using MV's tools such as Mado directly with MZ? I don't think I've seen the devs talk about any integration of these tools yet.
Thank you!
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