Message Plus

Discussion in 'JS Plugins In Development' started by Fogomax, Nov 7, 2015.

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  1. Fogomax

    Fogomax Veteran Veteran

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    TTK - Message Plus (v1.3.5)

    Introduction
    This plugin improves the default message system, adding new features to it.
     
    How to use
    Save the script in a .js and move it to js/plugins folder.
     
    Images
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    Plugin Code
    Github: https://github.com/rafaelalmeidatk/JGSS/blob/master/TTK_MessagePlus.js

    Objectives
    • Ballon Texts ✓
    • Name boxes ✓
    • Animated faces ✓
    • Big faces
    • Integration with Yanfly - Core Message

    Credits
    Fogomax

    [​IMG]
     
    Last edited by a moderator: Nov 9, 2015
    #1
  2. LucasCool

    LucasCool Warper Member

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    yes,I Will use it,Thanks! for creating;D
     
    Last edited by a moderator: Nov 7, 2015
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  3. redspark

    redspark Veteran Veteran

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    Does this work with the followers as well?  If not, would it be possible to do that?  Thanks.

    EDIT:  Oh and is it possible to switch out the Windowskin on the fly so that the speech balloons can have a different look?  And how do you adjust the size so that it only fits the text displayed?  For instance, if the Balloon only contains the word "Hello." then I don't want a huge empty box.  I'd just like a small box.  Is that possible?  And can a Speech Tail be added?
     
    Last edited by a moderator: Nov 8, 2015
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  4. Fogomax

    Fogomax Veteran Veteran

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    It doesnt works with followers yet, but I can do this. And yes, you can switch the windowskin of the Ballon Texts changing the System windowskin
     
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  5. Fogomax

    Fogomax Veteran Veteran

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    Update (v1.3.4):
    • New feature: Animated Faces! Now you can give life to your faces, making them animated and express emotions in a way like never before:
      [​IMG]
    Update (v1.3.5):
    • Fixed a small bug: the begin of the message was cropped by 2 pixels
     
    Last edited by a moderator: Nov 10, 2015
    #5
    ArkDG, Shiroi Akuma, Chaos17 and 2 others like this.
  6. Hudell

    Hudell Dog Lord Veteran

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    Very well done :)
     
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  7. Maus Merryjest

    Maus Merryjest Veteran Veteran

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    Beautiful plugin so far!

    As a note, it needs to be placed after Frysning's monster leveler plugin, otherwise it doesn't work.
     
    #7
  8. Jenza

    Jenza Veteran Veteran

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    the work so far looks amazing! 

    Does it require any extra images for the animated faces?
     
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  9. Korten12

    Korten12 Working on, The Border. :) Veteran

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    How do you activate the script? 

    It's in my plugins but none of the commands seem to work. I even tried in a new project.

    Edit: Heh... My mistake. When I copied the script into a new .js, I somehow missed the very last line!
     
    Last edited by a moderator: Nov 10, 2015
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  10. Kyuukon

    Kyuukon 主人公 Veteran

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    Looks awesome! Waiting for more extensions :D
     
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  11. Korten12

    Korten12 Working on, The Border. :) Veteran

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    I see that you mention:

    • Integration with Yanfly - Core Message

    Does that mean we might be able to do something like: \n<x> and maybe \p<x> whereas n<x> is the name and p<x> is the position in which it is drawn?

    I only ask because currently having to do the plugin commands over and over in cutscenes is kind of annoying. D:
     
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  12. Fogomax

    Fogomax Veteran Veteran

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    Thanks Hudell!  :D

    Thanks for the information, i'll see it later.

    Yes, if you want add a animation to a face, you need create a facesheet and include one animation sheet per row, the name will be prefix_index_FileName.png, see this example to the first face of Actor1.png: http://i.imgur.com/gTQ65mq.png

    If you didn't change the prefix, the file name will be anim_0_Actor1.png, and the animations: 1 to blink, 2 to speak. I hope you understand, this part is really very hard to get.

    No, the integration is to you be able to use the font effects in the name window and to I fix some bugs to who are using both plugins. What is your difficulty with the plugin commands? If you have any suggestions, I really wanna know. I'm thinking about a general configuration to each character, you will pre-config all the settings (such like the name, face, face animations, big faces, anything you wanna) and to call it you simple use MessagePlus load CharacterName, with this you wont need call each command individually.

    Sorry for the late answer, I have not seen your edit. Well, the Ballon Texts size adjusts with the text size, can you show me your issue? And yes, I'll add a Speech Tail, or something similar.
     
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  13. Korten12

    Korten12 Working on, The Border. :) Veteran

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    Ah. Cause currently I have to do this:

    MessagePlus setName x

    MessagePlus setBallon x

    <Dialogue>

    MessagePlus setName x

    MessagePlus setBallon x

    <Dialogue>

    For when it switches between characters. It's not hard, it's just a bit on the tedious side. 
     
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  14. Chaos17

    Chaos17 Dreamer Veteran

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    I really like your last update with the animated face, it made though of Shining for 3 dialog box.

    Still, I would like to make the suggestion to add an option to have a second layout, like this one : http://img.gawkerassets.com/img/17mz80z94u82pjpg/ku-xlarge.jpg

    And if you could reproduce the same layout too that would be really cool B)

    Good luck.
     
    Last edited by a moderator: Nov 10, 2015
    #14
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  15. Shiroi Akuma

    Shiroi Akuma Shut up and take my Monet    ( ͡° ͜ʖ ͡°) Veteran

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    Animated busts and more escape codes compatibility would be amazing, today in the evening I will animate my faceset for MV.
     
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  16. Bogsy

    Bogsy Veteran Veteran

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    Niceeee, animated faces is a beautiful touch.

    +1 ill be using this the instant it gets compatible with yanfly message core.
     
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  17. Necrojoker00

    Necrojoker00 Villager Member

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    I don't really understand nothing at all, how do you activate the balloon or the animated face? I tried this.

    [​IMG]
     
    #17
  18. Fogomax

    Fogomax Veteran Veteran

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    I liked the suggestion, I will try make that.

    Yes, I will add Big Faces support too. And about the escape codes, the plugin will be compatible with Yumis one.

    Thanks :)

    You cant include the "-" in the plugin command, its in the help just to formatation. The correct is: MessagePlus setBallon 0
     
    #18
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  19. Necrojoker00

    Necrojoker00 Villager Member

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    oh, I see now, yep, it totally worked, I have  my sprites in the order of the example, how can I set it to behave like in your gif? right now the character speaks and then stop (kinda neat), but if he could blink too would be appreciated.

    [​IMG]
     
    #19
  20. Nimbus

    Nimbus Veteran Veteran

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    The animated faces look awesome! I can't wait to use this. Thanks for putting this together for us!
     
    #20

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