#==============================================================================# ** #------------------------------------------------------------------------------# #==============================================================================class Game_Interpreter def create_popup_window(popup_text) @popup_text @map_name_window = Window_Popup.new(popup_text) #@popup_window = Window_Popup.new endend#==============================================================================# ** Window_Popup#------------------------------------------------------------------------------# This window displays a text similar to the Window_MapName class.#==============================================================================class Window_Popup < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- attr_accessor :popup_text def initialize(popup_text) super(0, 0, window_width, fitting_height(1)) self.opacity = 0 self.contents_opacity = 0 @show_count = 0 @popup_text refresh end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width return 240 end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super if @show_count > 0 update_fadein @show_count -= 1 else update_fadeout end end #-------------------------------------------------------------------------- # * Update Fadein #-------------------------------------------------------------------------- def update_fadein self.contents_opacity += 16 end #-------------------------------------------------------------------------- # * Update Fadeout #-------------------------------------------------------------------------- def update_fadeout self.contents_opacity -= 16 end #-------------------------------------------------------------------------- # * Open Window #-------------------------------------------------------------------------- def open refresh @show_count = 150 self.contents_opacity = 0 self end #-------------------------------------------------------------------------- # * Close Window #-------------------------------------------------------------------------- def close @show_count = 0 self end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh draw_background(contents.rect) draw_text(contents.rect, popup_text, 1) end #-------------------------------------------------------------------------- # * Draw Background #-------------------------------------------------------------------------- def draw_background(rect) temp_rect = rect.clone temp_rect.width /= 2 contents.gradient_fill_rect(temp_rect, back_color2, back_color1) temp_rect.x = temp_rect.width contents.gradient_fill_rect(temp_rect, back_color1, back_color2) end #-------------------------------------------------------------------------- # * Get Background Color 1 #-------------------------------------------------------------------------- def back_color1 Color.new(0, 0, 0, 192) end #-------------------------------------------------------------------------- # * Get Background Color 2 #-------------------------------------------------------------------------- def back_color2 Color.new(0, 0, 0, 0) endend