ovate

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MPP_MessageSE - 2021/01/18 (ver. 1.1)

Creator name: Mokusei Penguin

Overview
Add the function to sound SE to [Show text]

Note: This plugin is for RPG Maker MV and MZ.

[Show text] control characters:
Code:
\SE[n]

Change letter SE to n / 0 with no SE

Plugin command details
- In MV, the variable N is referred to by writing v [N] in the item for inputting a numerical value.
- In MZ, in the item to enter a numerical value, select the text and write v [N] to refer to the variable N.

Plugin command
Code:
SetMesCharSe index

index : Letter SE number
- Change the letter SE to n.
- The default value is 1.
- The control character \SE is temporary, but in the case of a plugin command, it is applied to all text display after execution.

If you set index to 0

Code:
SetMesCharSe 0

Message won't use a sound effect


Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Github link:
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_MessageSE.js

Source
http://woodpenguin.web.fc2.com/MV_Plugin/MessageSE.html
 

Attachments

  • MPP_MessageSE.js
    10.1 KB · Views: 190
Last edited:

bbvmhh

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我不知道如何使用
 

ovate

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我不知道如何使用
I don't know how to use

Dialogue Blip Testing - Phoenix Wright Sound Effect


se1.pngse2.pngse3.pngse4.pngse5.pngse6.pngse7.png


To mute message sound effect use-

Plugin command
SetMesCharSe 0
 

bbvmhh

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Nereid

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This seems to be producing this error on right click (menu) after at least one text box appears:
Uncaught TypeError: Cannot read property 'cancelled' of undefined
 

ovate

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Works fine on RPG Maker MV

@Nereid To confirm, did the error occur when you right click after text box appears? (on RMMZ)
 

Nereid

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Yeah... disappears when the plugin is disabled, so I assume it's it...
 

Shuck

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Hi there! I love this plugin; so simply written, and has great compatibility with RPG MZ. I also appreciate it as a valid alternative to the much less compatible/paid VS message sound plugin (which, of course, only works with VS message core.) So far, the only message sound plugin that works for my Zelda-lite game! <3 <3 <3

I wanted to see if you had any plans to include an option for pitch variance for the message sound effect? Something as small as a 10% variance for SE pitch really adds an extra layer of polish to games using message sounds.
 

ShadowDragon

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@Anonimo_Xd114 read the #3 post with images and the helpfile, and it works.
it probably doesn't work if your messages are instant.
 

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