- Joined
- Sep 3, 2017
- Messages
- 61
- Reaction score
- 12
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- English
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- RMVXA
I have a door that the character isn't supposed to go in. Obviously the character shouldn't say that when they're in front of the door and looking to the left or right, so I put in a conditional branch that when the player presses Up on their keyboard, the message should play, the character turns so they're facing down, and the event should end, unless the player presses Up again, right?
And, most of it has worked, but when the player presses Up, the message plays 4 times before actually stopping. How do I prevent that?
picture of event

