Message Window Hide

Jatopian

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I've written a plugin that allows the player to toggle whether or not the message window is shown, but I have a few concerns about it, as is.


I've attempted to let the developer set a "key" for the command that works with a gamepad. However, I don't have a gamepad, so I'm unsure if gamepad compatibility is really working.


Also, it has a plugin command so that the game can set the message windows to display again regardless. I've used a (semi-)global variable to do this, and I suspect there is a better way that I missed. I don't think it'll actually cause a problem ever, but no one was able to speak to this on the Learning Javascript board, so I thought I'd mention it here.


General feedback also welcome, of course.

Code:
//=============================================================================
// MessageHide.js                                                             
//=============================================================================
 
/*:
@plugindesc v0.1.1 Define a key the player can press to toggle whether the message window is shown.
@author Jatopian

@param key
@desc Key that toggles message window visibility when pressed. See help for list.
@default ctrl

@help
Message window visibility is reset to 'on' by bringing up the menu 
or resetting the game, 
as well as by pressing the key a second time.

"key" parameter takes values 0-9, a-z, or any of these: 
tab
enter
shift
ctrl
alt
space
semicolon
comma
period
quote
pageup
pagedown
Or any of these, for gamepad compatibility:
ok
cancel
shift
menu
pageup
pagedown
up
down
left
right

Terms of Use:
- Free for commercial and non-commercial use.
- Please give credit in a trivially accessible place.
- OK to modify, but if you redistribute the modified version, 
  please make clear that you modified it, and how. 
- If you add features that could be useful to others, 
  please at least consider sharing them with me and the community.
*/

(function() {
  var params = PluginManager.parameters("MessageHide");
  var pKey = String(params["key"]).toLowerCase();
  
  var key_ids = {
    "tab":9,"enter":13,"shift":16,"ctrl":17,"alt":18,"space":32,
    "0":48,"1":49,"2":50,"3":51,"4":52,"5":53,"6":54,"7":55,"8":56,"9":57,
    "a":65,"b":66,"c":67,"d":68,"e":69,"f":70,"g":71,"h":72,"i":73,"j":74,"k":75,"l":76,"m":77,
    "n":78,"o":79,"p":80,"q":81,"r":82,"s":83,"t":84,"u":85,"v":86,"w":87,"x":88,"y":89,"z":90,
    "semicolon":186,"comma":188,"period":190,"quote":222,
  };
  
  Input.keyMapper[key_ids[pKey]] = "messageHide";
  
  MessageHide_messageWindowForceShow = false; //global variable!
  
  //=============================================================================
  // Window Message
  //=============================================================================
  
  var alias_wm_ud = Window_Message.prototype.update;
  Window_Message.prototype.update = function() {
    alias_wm_ud.call(this);
    if (Input.isTriggered("messageHide") === true) {
      this.visible = !this.visible;
    }
    if (MessageHide_messageWindowForceShow === true){
      this.visible = true;
      MessageHide_messageWindowForceShow = false;
    }
  }
  
  //=============================================================================
  // Game Interpreter
  //=============================================================================
  
  var alias_Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
  Game_Interpreter.prototype.pluginCommand = function(command, args) {
      alias_Game_Interpreter_pluginCommand.call(this, command, args);
      if (command === "ShowMessageWindow") {
        MessageHide_messageWindowForceShow = true;
      }
  }
  
})();
 

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