- Joined
- Jul 5, 2015
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- 53
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- Primarily Uses
Message Window Hide
by Jatopian
by Jatopian
Introduction
This plugin lets the player toggle whether or not the message window is shown, by pressing a key.
Features
+ Lets the player get a better look at your beautiful graphics in cutscenes.
+ Developer can configure what key is used to toggle.
+ Plugin command allows game events to turn message window back on - can be used to help with forgetful players wondering why they can't see NPC dialogue.
+ For even more foolproof design, a config option lets the developer have the message window automatically return on each new page of text.
How to Use
Should be straightforward plug&play. Key that activates the feature is configurable as a parameter. I'm not aware of any bugs or compatibility issues.
Terms of Use
* Free for commercial and non-commercial use.
* Please give credit in a trivially accessible place.
* OK to modify, but if you redistribute the modified version, please make clear that you modified it, and how.
* If you add features that could be useful to others, please at least consider sharing them with the community.
Code:
//=============================================================================
// MessageHide.js
//=============================================================================
/*:
@plugindesc v1.1.0 Define a key the player can press to toggle whether the message window is shown.
@author Jatopian
@param key
@desc Key that toggles message window visibility when pressed. See help for list.
@default ctrl
@param show on new page
@desc Whether the message window automatically becomes visible on a new page of dialogue. true / false
@default false
@help
Message window visibility is reset by pressing the key again,
or resetting the game.
Game events can also make it happen with plugin command: ShowMessageWindow
With "show on new page" param true,
visibility is reset for each new message window page.
"key" parameter takes values:
a-z
0-9
tab
enter
shift
ctrl
alt
space
semicolon
comma
period
quote
And also gamepad-compatible values:
ok // A
cancel // B
shift // X
menu // Y
pageup // LB
pagedown // RB
up // D-pad up
down // D-pad down
left // D-pad left
right // D-pad right
Terms of Use:
- Free for commercial and non-commercial use.
- Please give credit in a trivially accessible place.
- OK to modify, but if you redistribute the modified version,
please make clear that you modified it, and how.
- If you add features that could be useful to others,
please at least consider sharing them with me and the community.
Changelog:
1.1.0:
Show/hide now persists between maps and when bringing up the menu.
"show on new page" feature.
*/
(function() {
var params = PluginManager.parameters("MessageHide");
var pKey = String(params["key"]).toLowerCase();
var pNewPage = (function() {
var p = String(params["show on new page"]).toLowerCase();
if (p.match(/true/i)) {
return true;
} else if (p.match(/false/i)) {
return false;
} else {
return Utils.isNwjs();
}
})();
var key_ids = {
"tab":9,"enter":13,"shift":16,"ctrl":17,"alt":18,"space":32,
"0":48,"1":49,"2":50,"3":51,"4":52,"5":53,"6":54,"7":55,"8":56,"9":57,
"a":65,"b":66,"c":67,"d":68,"e":69,"f":70,"g":71,"h":72,"i":73,"j":74,"k":75,"l":76,"m":77,
"n":78,"o":79,"p":80,"q":81,"r":82,"s":83,"t":84,"u":85,"v":86,"w":87,"x":88,"y":89,"z":90,
"semicolon":186,"comma":188,"period":190,"quote":222,
};
Input.keyMapper[key_ids[pKey]] = "messageHide";
//global variables!
MessageHide_messageWindowShowNext = false;
MessageHide_messageWindowVisible = true; //global to persist between maps
//=============================================================================
// Window Message
//=============================================================================
var alias_wm_ud = Window_Message.prototype.update;
Window_Message.prototype.update = function() {
alias_wm_ud.call(this);
if (MessageHide_messageWindowShowNext === true) {
MessageHide_messageWindowVisible = true;
MessageHide_messageWindowShowNext = false;
} else if (Input.isTriggered("messageHide") === true) {
MessageHide_messageWindowVisible = !MessageHide_messageWindowVisible;
}
this.visible = MessageHide_messageWindowVisible;
}
var alias_wm_np = Window_Message.prototype.newPage;
Window_Message.prototype.newPage = function(textState) {
alias_wm_np.call(this, textState);
if (pNewPage) MessageHide_messageWindowVisible = true;
}
//=============================================================================
// Game Interpreter
//=============================================================================
var alias_Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
alias_Game_Interpreter_pluginCommand.call(this, command, args);
if (command === "ShowMessageWindow") {
MessageHide_messageWindowShowNext = true;
}
}
})();
Last edited:


