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Getting a 'messageY is not defined' error when I do an Input Number Prompt event.  Some quick background information: I've modified the core scripts so that messages get placed at different coordinates than they do in the base. My HUD occludes most of the messages in their default positions so giving them new Y coordinates is necessary.  I'm running a few scripts which also modify the default message stuffs.  Everything else seems to work fine - show choice, message, name input, etc.


Can anyone tell me where I should be looking to debug this?  I'm at a little bit of a loss here, having scrolled through and read the functions and windows in question.  MessageY is definitely defined.  You can see it around line 3981 in rpg_windows.js for NumberInput.


Edit:  Resolved.  I didn't think just slapping in a declaration of messageY into the function call in Yanfly's Message Core Plugin would do it - but it did.

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