AleatoryNerd

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How to create dialogs that do not interrupt the gameplay?
Making the player able to keep moving even as the speech dialogue box scroll across the screen?
 

estriole

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you might need plugin for that...
something like this:

or maybe this


hope this help...
 

ShadowDragon

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or if you can time it perfectly, event on parallel and make sure
it auto-trigger the next line, I believe it was |^ for doing that.
 

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I was just too curious, so I tried to solve the problem by roughly writing the specifications of the RPG Maker style system (like a programming language).

I can able to see that ChatGPT-3 understands the problem well and proposes a solution according to the specifications I defined.

Adobe Premiere just crashed so hard it broke my GPU drivers sending me on a DDU quest. Why does this company with it's awful software subscription model and bloated software still dominate the industry? :rolleyes: Can we collectively agree to not support this company any more?
Stage 1 Card.png
struture-wise, my game operates more like a beat 'em up than an rpg. so each area of the city you run around in counts as a stage when you first get there. A silhouette of the boss/bosses will be in these stage intro pics, along with the stage name.
I still do this kinda stuff and I think this came out really, really well. Solo violin really helps this piece shine.
Currently at beginner level, checking tutorials on YT and Skillshare

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