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- Jul 15, 2016
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I'm not sure if this is partially covered in YanFly's Learned Skills Plugin, but I'd like to see a plugin that allows for the expenditure of points (Story Points according to my project's nomenclature, but essentially Job Points) upgrade the effectiveness (i.e. the damage/absorption values, as well as the Effects/Traits) of Skills, Weapons, and Armor (specifically Body Armor).
The idea is that by completely quests, etc, the player gains SP that they can spend on these upgrades. From the main menu, a menu item of "Upgrade" would be available, and once selected would have the character selected (similar to Equip or Status). Then a new scene would open with a choice of three sub-menus: Weapons, Armor, Skills. From those sub-menus, each item would show up with its current stats, which areas can be upgraded, and the SP cost for each upgrade.
So for example, if a character has the Golden Sword, they can spend X SP to upgrade the Attack a certain number of times (let's say Attack +25, +50, then +100). They can also spend SP to increase the Hit Rate, increase the bearer's MaxHP, add the Poison Parameter at 25%, then 50%, then 100%, etc. For Armor, it would be a similar setup. For Skills, they could increase the damage (which I assume would change the formula? not entirely sure), lower the MP/TP cost, and add Effects like Add State, Add Debuff, etc.
Each character would have their own SP pool (which would grow uniformly, so all characters would essentially have the same amount of SP during the course of the game), which would be stored in a variable.
I can provide considerable more information/mockups if necessary, although I'll need a few days to do so. I would prefer if their was a windowless version that called upon a layout.png file like with Moghunter's menu, but I'll work with whatever is out there.
The idea is that by completely quests, etc, the player gains SP that they can spend on these upgrades. From the main menu, a menu item of "Upgrade" would be available, and once selected would have the character selected (similar to Equip or Status). Then a new scene would open with a choice of three sub-menus: Weapons, Armor, Skills. From those sub-menus, each item would show up with its current stats, which areas can be upgraded, and the SP cost for each upgrade.
So for example, if a character has the Golden Sword, they can spend X SP to upgrade the Attack a certain number of times (let's say Attack +25, +50, then +100). They can also spend SP to increase the Hit Rate, increase the bearer's MaxHP, add the Poison Parameter at 25%, then 50%, then 100%, etc. For Armor, it would be a similar setup. For Skills, they could increase the damage (which I assume would change the formula? not entirely sure), lower the MP/TP cost, and add Effects like Add State, Add Debuff, etc.
Each character would have their own SP pool (which would grow uniformly, so all characters would essentially have the same amount of SP during the course of the game), which would be stored in a variable.
I can provide considerable more information/mockups if necessary, although I'll need a few days to do so. I would prefer if their was a windowless version that called upon a layout.png file like with Moghunter's menu, but I'll work with whatever is out there.
