MGC TileMap Ace Problem

Karbonic

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I'm using MGC tilemap Ace and its add on Map Zoom Ace, and I've run into two major problems that may be connected to each other.

Pictures of my first problem are here:

http://imgur.com/a/yfaVA

First, when MGC tilemap is on its own, I encounter a problem when changing maps.

For instance, as you can see in the first picture, this is my starting map. Everything seems to be working fine. Until...

As you can see in picture 2, when I move to the next map, it appears exactly the same as the first map, but stretched like a parallax.

'NEW_TILEMAP_FOR_ALL_MAPS'  is set to 'true' and when set to 'false' it completely disables the script.

I've been messing around with this but have gotten nowhere.

My second problem is when Map Zoom Ace is added to the game.

Once again, everything seems perfectly working on the first map, until I move to the next map,

and it simply crashed to desktop.

I think these problems are connected. The way it seems, a new tilemap is being made for the first map, but not the second.

When Mapzoom looks for the new tileset, it can't find one, and crashes the game.

Do any of you have any experience with these two scripts? I've looked at other people's problems with it, but they all seem to be for different problems.

Thanks,

Karbonic

 
 

Andar

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Please give links to the scripts you're using (to the script's site, not the direct download).
 

Karbonic

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Andar

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Karbonic, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.

People need time to see and answer your questions, you can't expect such problems to be solved in a few hours
 
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Karbonic

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Bumping again.

I haven't found any other threads with this problem, and I'm getting this consistently.

I'm going to test it's compatibility with my other scripts soon. In the mean time, 

have any of you run into something like this?
 

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