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- May 16, 2014
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I played an RPG on my android not too long ago called Tales of Ixtona. I feel like it did a lot of things right but the thing I want to talk about is how they handled micro-transactions. First of all there is a free version and a paid version, I bought it so I have no idea about the free version butt the paid version had a premium currency of sorts (lets call it crystals cause I cant remember what it was really called XD).
The crystals could be used to purchase only a couple of handfull of things (maybe more or less but it wasnt a butt tone). These ranged from high end consumeables to equips you couldnt get in game (exp boost accessories and such) as well as extra maps that had enemies that gave bonus exp/money/cp(jp). The player would earn 3 crystal per battle for pretty much every battle (possible with exception of like a few special plot based battles), the bonus maps where one of the more expensive items at 20-25 crsytals (cant remeber which one). They were not out of reach by any means but they also were not so low as to negate the reason for having a premium currency.
My question is, if a game has a premium currency or micro-transactions that do not pay wall the player then is it something that players will generally be happy with or is even the mention of having the option to pay for more goodies like a death sentence for a game?
I ask this because I plan to do a loot system similar to Mass Effect 3s multiplayer where you could purchase (with in game or irl currency) packs of gear that is randomised but sorted into tiers of packs (something like bronze, silver and gold or similar). For my game these will be purchaseable with a currency that is not the regular currency (ie gil, cash, gold ect) but a premium currency that can be earned for free through challenges and other optional sections of the game. You can also obtain a finite amount of these packs through a sort of "exchange" system that is built into the story (think of it like there are a finite amount of keys in the entire base game that can be used to open chests in the final boss' treasure room) but those packs "ranks" wont be chosen by the player but randomised also (ie god-like RNG could give the player all gold packs from all available chests for example).
Any thoughts and stuff is well appreciated
The crystals could be used to purchase only a couple of handfull of things (maybe more or less but it wasnt a butt tone). These ranged from high end consumeables to equips you couldnt get in game (exp boost accessories and such) as well as extra maps that had enemies that gave bonus exp/money/cp(jp). The player would earn 3 crystal per battle for pretty much every battle (possible with exception of like a few special plot based battles), the bonus maps where one of the more expensive items at 20-25 crsytals (cant remeber which one). They were not out of reach by any means but they also were not so low as to negate the reason for having a premium currency.
My question is, if a game has a premium currency or micro-transactions that do not pay wall the player then is it something that players will generally be happy with or is even the mention of having the option to pay for more goodies like a death sentence for a game?
I ask this because I plan to do a loot system similar to Mass Effect 3s multiplayer where you could purchase (with in game or irl currency) packs of gear that is randomised but sorted into tiers of packs (something like bronze, silver and gold or similar). For my game these will be purchaseable with a currency that is not the regular currency (ie gil, cash, gold ect) but a premium currency that can be earned for free through challenges and other optional sections of the game. You can also obtain a finite amount of these packs through a sort of "exchange" system that is built into the story (think of it like there are a finite amount of keys in the entire base game that can be used to open chests in the final boss' treasure room) but those packs "ranks" wont be chosen by the player but randomised also (ie god-like RNG could give the player all gold packs from all available chests for example).
Any thoughts and stuff is well appreciated
