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Hi there,
Microsoft have a tool called CodePush that might be useful for RPG Makers - http://microsoft.github.io/code-push/
Basically, it allows your apps, after deployment, to 'check in' with a central server and see if you have deployed any updates. If you have, they download the patches and apply them to the app itself without having to do a full update from the relevant app store.
This is relevant to MV because MV uses JS/cordova for mobile deployment, so we can use CodePush. Also, MV's deployment sizes are pretty big - who wants to download 100+ mb of data for a tiny bugfix patch to your game? With CodePush, we can make those kinds of updates seamless and quick. Best part? Since the majority of game data is stored as simple JSON, we can update maps, database settings and all that jazz through this also.
In order to use it, we'll have to modify our game's entry point a bit. Perhaps a plugin can do this, or if not a separate app that 'bootstraps' the process onto the front of our RPG Maker game.
Microsoft have a tool called CodePush that might be useful for RPG Makers - http://microsoft.github.io/code-push/
Basically, it allows your apps, after deployment, to 'check in' with a central server and see if you have deployed any updates. If you have, they download the patches and apply them to the app itself without having to do a full update from the relevant app store.
This is relevant to MV because MV uses JS/cordova for mobile deployment, so we can use CodePush. Also, MV's deployment sizes are pretty big - who wants to download 100+ mb of data for a tiny bugfix patch to your game? With CodePush, we can make those kinds of updates seamless and quick. Best part? Since the majority of game data is stored as simple JSON, we can update maps, database settings and all that jazz through this also.
In order to use it, we'll have to modify our game's entry point a bit. Perhaps a plugin can do this, or if not a separate app that 'bootstraps' the process onto the front of our RPG Maker game.
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