"Mindless", "Independent" Summon for necromancer game

zubleiko

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I started to develop this necromancer game, but i cant get the systems right.

I saw a video where it was explained how to make a summon spell without the need of scripts, but there is a catch i want to add.
I want to make the summon "mindless". As you summon it, it should play by its own, casting its own skills without the player interference until the player casts "Control" wich would allow the player to choose the next movements of this summon for a few turns.

Is it possible to make this without scripts, and if not, do you guys know any script that would help me with this one?

INFO:
Rpg maker MV
Using just Yanfly engine core and battle core, so far.


Thanks in advance.

By the way, i'm not sure if i posted in the right section :kaomad2:

Is there a way to move it?
i'm such a noob
 

TheGentlemanLoser

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Look at Actor or Class Traits and in the last tab ("Other) you want to go into the 'Special Flag' dropdown and pick 'Auto Battle'.

A way to do this w/o scripts is to inflict an invisible status effect with the 'Auto Battle' trait on the zombie instead, and then having the necromancer able to cast a spell that temporarily alleviates that status (reapplying it through event commands in the troop pages, but there are a variety of other ways you could do it if you're clever w/o ever needing custom scripts).

The auto-battle character will be "mindless" only as much as the enemy AI is mindless...which is pretty mindless, admittedly, but if it does have skills it will do its best (such that it is) to use effectively.
 

zubleiko

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"but if it does have skills it will do its best (such that it is) to use effectively." Precisely what i'm looking for.

I was sure that there was such an option, but i wasn't find it anywhere, i messed with rpgmk2k when a i was a kid, and a bit with VX, still getting the ropes on MV. Thank you so much.

You sir just kickstarted my project, i'll make sure to send you a copy if evertything goes alright.

Thanks
 

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