mindMap or brainstorm of rmmv ?

Jonforum

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hi, anybody have a current mindMap example for help me build the current structure of rmmv ?
Am starting , and i just realise it will be a hard work, if anybody have a starting example.
thank

mindMap example:
CORE GAME ENGINE.png
 

vap0re0n

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If someone could make this I feel it would be very helpful.

I don't have much MV or programming knowledge to create this but for someone that does perhap's Kino's MV documentation might help:
https://kinoar.github.io/rmmv-doc-web/index.html
It seems to list hierarchies of related classes and such.
(I wish I discovered the site sooner as Kino seems to have sadly left the RPGM scene but the content that remains is still great and very helpful.)
 

Kes

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What you are asking for is not a mechanic (aspect of game play) as such.

[mod]I will move this to Learning Javascript as I think it is too specific to programming to fit into the general MV forum.[/mod]
 

Jonforum

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well, this can be a great example .
I chose this approach because my workflow becoming a real disorder and "time lost" in the management of my modules.

What do you think of these techniques and do you use them?
Do you have any model to share, I will be really interested to discover your personal workflow management.
gameEngine Scene WorkFlow.png
 

vap0re0n

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Wow, that's very intricate, in a good way though. I think your method looks quite good/thorough.

The most I have ever done personally is use pen and paper - creating basic trees, for keeping track of structure.
However I haven't used it for anything complicated, so I don't think my method is the answer that would help you.
Hopefully someone else has a better approach.
 

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