WidgetKitty

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After a few painstaking days of programming and testing, I have three minigames completed. They're part of a carnival at the royal city of my world. These will be in the demo comng out in a few weeks, I just want to see what people think of my ideas and the presentation so far. Thanks for watching!

 

HexMozart88

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OK, but is anyone going to talk about those adorable trees?

Nice minigames! It looks very professional.
 

ElCheffe

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Very cool minigames indead. Is the fun house route a fixed one or does it vary with some random elements?
 

WidgetKitty

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OK, but is anyone going to talk about those adorable trees?

Nice minigames! It looks very professional.
Haha! And those talking and dancing trees are scattered all over, people are used to them!

Thanks so much!
Very cool minigames indead. Is the fun house route a fixed one or does it vary with some random elements?
Thank you! None of the tunnels are completely random - I want people to figure out a pathway to the mirror room, which has three entrances and multiple ways to reach them. The fireballs each kick you back to a different room, too. That first, looping room is also nine duplicate exits that take you all over, with only subtle differences in the junk around them, and five ways to get in there that look alike but aren't. So it'll seem pretty random I think

I'll probably add a high score system with better prizes for 3rd, 2nd, & 1st, and NPCs already holding the places - little sidequest to beat them all. So in the funhouse's case, you get a big reward for figuring out the quickest route!
 

Nawer_Rapter

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I love that way of portraying difficulty in the first one, that's some high quality creativity there.
Also they seem really fun by themselves. A good sign for a minigame indeed.
 

WidgetKitty

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I love that way of portraying difficulty in the first one, that's some high quality creativity there.
Also they seem really fun by themselves. A good sign for a minigame indeed.
Thanks so much! That IS a good sign then - was planning about 12 minigames with difficulty levels (every town and farm will have a game) and a quest to beat every level of each
 

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