- Joined
- Feb 21, 2017
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- RMMV
What are your suggestions for Minimal Map Sizes for the Following aspects, Considering Practical mapping design, Efficiency and Monitor Resolution :
- A Vertically elongated Map (Player moves from Bottom to Top)
(Used in my Game for Outdoor Maps)
- A Horizontal elongated Map (Player moves from Right to Left Corner)
(Used in my Game for Dungeon Maps)
- A Square Map (Just a simple Map, Large enough to fit a single screen)
(Used in my Game for Indoor Maps)
Personally, I was thinking about going [17x23] for Vertical Maps, [23x13] for Horizontal Maps and [15x15] for Square Maps in my Game. Do you feel this is too small or inconvenient for a certain type of Monitor users ?
Would like to hear your opinions about this.
- A Vertically elongated Map (Player moves from Bottom to Top)
(Used in my Game for Outdoor Maps)
- A Horizontal elongated Map (Player moves from Right to Left Corner)
(Used in my Game for Dungeon Maps)
- A Square Map (Just a simple Map, Large enough to fit a single screen)
(Used in my Game for Indoor Maps)
Personally, I was thinking about going [17x23] for Vertical Maps, [23x13] for Horizontal Maps and [15x15] for Square Maps in my Game. Do you feel this is too small or inconvenient for a certain type of Monitor users ?
Would like to hear your opinions about this.




