When creating an RPG the battle system is usually a big part of it. And a big part of the battle system are a varied set of fun enemies that you'll gradually encounter throughout the game. Now, how few UNIQUE enemies (not counting possible recolored sprites) do you think is the ABSOLUTE MINIMUM(!) that you could "get away with"? ...According to you.
I'm aware that the length of the game is important to consider too so try to incorporate that into your answers. Example;
"You'd at least need X unique monsters in each new area/dungeon" or "In an average RPG, I think about X unique enemies per hour of game-play would be appropriate" etc.
Bonus question: What about games with on-screen enemy sprites walking around? Is your minimum number of unique enemies/monster the same or does your opinion change?
I'm aware that the length of the game is important to consider too so try to incorporate that into your answers. Example;
"You'd at least need X unique monsters in each new area/dungeon" or "In an average RPG, I think about X unique enemies per hour of game-play would be appropriate" etc.
Bonus question: What about games with on-screen enemy sprites walking around? Is your minimum number of unique enemies/monster the same or does your opinion change?


