Mining Puzzle Mini-game

ShinGamix

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I have an idea for a Mining Mini-game in vain of Wario Woods with a few twists.

*If you don't know what Wario Woods is here is a video.

*If you can't watch the video also. In short its a puzzle dropping game in vain of Tetris but you walk a character around and move objects to match them up. There are colored creatures and bombs. Two monsters and a bomb destroy the row.

My question is would it better to event it or have it scripted??
 

Vexatious

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When I think event vs scripted, do you mean making your own plugin and running it to handle the minigame?

I think you could do either, technically. If you have the know how of JavaScript, I would recommend that as it would allow you more control.
Event wise, it would be a little more complicated, but using the variables, triggers, ect, you could make something like this. (Parallax the gameboard if you were aiming for something like on the sample video you provided with slots to display score variables.)
 

Kes

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'Game Mechanics Design' is for talking about aspects of gameplay at a more conceptual level. Implimentation questions ("How do I ...?") belong in the Support forum for the engine you are using.

Unfortunately you don't mention which that is, nor is it included in the info under your avatar. Please clarify, so that I can move this to the correct board.
Thanks.
 

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