Basically there's this bug where, if the mirror effect in Galv's Chracter Effects is active, the character sprite on Napoleon's Minimap will still move in the correct position but will sort of be moonwalking backwards. I was wondering if anyone could kindly provide a fix for this? Thanks! Napoleon Mini Map: https://forums.rpgmakerweb.com/index.php?threads/napoleons-minimap.13801/ Galv's Character Effects: https://www.rpgmakercentral.com/topic/12803-character-effects/ EDIT: I think it has something to do with this in Napeleon's Mini Map: Code: def update_player_cursor player_character = $game_player.sprite return if !player_character || player_character.disposed? @player_sprite.bitmap.clear @player_sprite.bitmap.stretch_blt(Rect.new(0,0,@player_sprite.bitmap.width, @player_sprite.bitmap.height), player_character.bitmap, player_character.src_rect, 255) end The player_character.src_rect is probably the culprit due to influence here in Galv's Code: def update_src_rect if @character.reflect_sprite index = @character.reflect_sprite else index = @character.character_index end pattern = @character.pattern < 3 ? @character.pattern : 1 sx = (index % 4 * 3 + pattern) * @cw sy = (index / 4 * 4 + (10 - @character.direction - 2) / 2) * @ch self.src_rect.set(sx, sy, @cw, @ch) end I'm just not sure how to fix it. ^^; EDIT 2: OK, I managed to create a fix, so I'll request for this thread to be closed.