lolshtar

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Similar to what FACE target: args in action sequences do, I'm looking for a way to permanently turn around actors and enemies sprites without having to resort using new graphics.

The javascript command will take the target/user/battler and turn it around
I would also like if there would be a way to identify if that battler is currently mirrored.

Must be compatible with animated SV enemies.
 

lolshtar

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ShidoLionheart

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try with animated sideview by yanfly and put a notetag like
<Scale Sprite Width: -100%>

PS - Sorry tried by myself not working xD
 

lolshtar

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Too bad, would had been nice with a state
 

lolshtar

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lolshtar

Master of Magic thatknow nospell
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