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- Oct 14, 2019
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I've searched through many threads, but couldn't find one in which op said it worked.
I've tried changing settings on YEP's Core engine, BattleEngine Core, Animated SV Battlers and rpg_managers.js.
None of them flipped the actors. I also tried to simply mirror the sprites, as suggested in another thread, but as I had guessed, the poses' positions are not the same, so the battlers become all visually bugged. Then, in this case, the only solution would be individually cropping and photoshopping each pose for every existent sideview character and enemy, which would take ages.
I've even found an alternative version of YEP_AnimatedSVEnemies that gives an option to mirror the sprites (but it doesn't seem to work.
On another thread, somebody suggested a notetag, which also doesn't work. And there's also another one which nobody ever replied to. Have we simply given up on right-facing sv battlers? If YEP_AnimatedSVEnemies automatically flips the sv enemies' sprite, can we this function on the sv actors, then revert it on the sv enemies?
I couldn't find another plugin for this purpose either.
Here are some results I had when trying to find a solution

I've also found this thread, with another person with the same problem, but nothing has been said about the problem being solved either.
I've tried changing settings on YEP's Core engine, BattleEngine Core, Animated SV Battlers and rpg_managers.js.
None of them flipped the actors. I also tried to simply mirror the sprites, as suggested in another thread, but as I had guessed, the poses' positions are not the same, so the battlers become all visually bugged. Then, in this case, the only solution would be individually cropping and photoshopping each pose for every existent sideview character and enemy, which would take ages.
I've even found an alternative version of YEP_AnimatedSVEnemies that gives an option to mirror the sprites (but it doesn't seem to work.
On another thread, somebody suggested a notetag, which also doesn't work. And there's also another one which nobody ever replied to. Have we simply given up on right-facing sv battlers? If YEP_AnimatedSVEnemies automatically flips the sv enemies' sprite, can we this function on the sv actors, then revert it on the sv enemies?
I couldn't find another plugin for this purpose either.
Here are some results I had when trying to find a solution

I've also found this thread, with another person with the same problem, but nothing has been said about the problem being solved either.
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