- Joined
- Apr 10, 2015
- Messages
- 21
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Hello!
I'm having a heck of a time with tint screen effects, heh. Every tutorial I've read and seen makes it look so painfully simple, but somewhere I'm messing it up, I just know it lol.
Okay, so I've read that the best way to do it is to create an event on parallel process that has the desired tint screen effect, and then a self-switch turning on, and on the second page of the event, with that self switch on as the condition, to have "erase event".
Every time I do that, the effect actually erases itself, and the screen goes back to normal. So I forego the "erase event", and it works great! Except when I have a cutscene. An NPC move route or balloon icon seems to undo the screen tint. It'll go back to normal, until another NPC has a move route or a balloon icon. Then it'll go back to the tint screen. And it just goes back and forth until the scene is over and the autorun event is erased. Then the effect goes back to the way I intended it.
Does anyone know what could be going on? This is currently the tint screen effect. The switch turns on my autorun cutscene. After trying so many different things to fix this issue, I thought that maybe the cutscene on autorun was happening before the tint screen effect, so I did it this way so that the cutscene wouldn't happen until the tint screen happened.
I'm having a heck of a time with tint screen effects, heh. Every tutorial I've read and seen makes it look so painfully simple, but somewhere I'm messing it up, I just know it lol.
Okay, so I've read that the best way to do it is to create an event on parallel process that has the desired tint screen effect, and then a self-switch turning on, and on the second page of the event, with that self switch on as the condition, to have "erase event".
Every time I do that, the effect actually erases itself, and the screen goes back to normal. So I forego the "erase event", and it works great! Except when I have a cutscene. An NPC move route or balloon icon seems to undo the screen tint. It'll go back to normal, until another NPC has a move route or a balloon icon. Then it'll go back to the tint screen. And it just goes back and forth until the scene is over and the autorun event is erased. Then the effect goes back to the way I intended it.
Does anyone know what could be going on? This is currently the tint screen effect. The switch turns on my autorun cutscene. After trying so many different things to fix this issue, I thought that maybe the cutscene on autorun was happening before the tint screen effect, so I did it this way so that the cutscene wouldn't happen until the tint screen happened.



