misplace map sprites after switch Scene?

Discussion in 'RGSSx Script Support' started by BlueMage, Jun 5, 2019.

  1. BlueMage

    BlueMage Slime Lv99 Veteran

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    Hi guys,
    I was testing this doodad editor here: https://forums.rpgmakerweb.com/inde...mpatible-with-rpg-maker-xp-vx-and-ace.101006/
    While it's working great, there is a weird problem (i tested it on new project with no add-on script but this doodad).
    After switch scene (for example, Menu > Map), the doodads on map seems to be created in a wrong place before jump back to it correct position in a blink. And it seems to happen only if the map has some of animated doodads with
    their Blend mode = Add .
    This won't happen if doodads get created before created another elements of Spriteset_Map.
    Please help~
     
    #1
  2. Erwill

    Erwill Warper Member

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    I have this bug as well, after searchs, the problem is when the doodads are created, they ignore the camera position where the doodads update function doesn't.
    I reported to the creator the bug, waiting for the next update of doodads editor I edited the dlls as I can where I add the doodads update function at the end of the creation function. I tested my fix and then the glitch are gone.
    https://www.mediafire.com/file/45pk4i7fhlx0m9r/Doodads_editor_fix.zip/file

    EDIT : The author answer me and fixed this bug, check the topic.
     
    Last edited: Jun 8, 2019
    #2
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  3. BlueMage

    BlueMage Slime Lv99 Veteran

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    Hey @Erwill thank you, he fixed the bug of resize map too, cool!
    Btw how did you modify .dll file? =|
     
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  4. Erwill

    Erwill Warper Member

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    I just edited it with HxD editor.
     
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