misplace map sprites after switch Scene?

BlueMage

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Hi guys,
I was testing this doodad editor here: https://forums.rpgmakerweb.com/inde...mpatible-with-rpg-maker-xp-vx-and-ace.101006/
While it's working great, there is a weird problem (i tested it on new project with no add-on script but this doodad).
After switch scene (for example, Menu > Map), the doodads on map seems to be created in a wrong place before jump back to it correct position in a blink. And it seems to happen only if the map has some of animated doodads with
their Blend mode = Add .
This won't happen if doodads get created before created another elements of Spriteset_Map.
Please help~
 

Erwill

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I have this bug as well, after searchs, the problem is when the doodads are created, they ignore the camera position where the doodads update function doesn't.
I reported to the creator the bug, waiting for the next update of doodads editor I edited the dlls as I can where I add the doodads update function at the end of the creation function. I tested my fix and then the glitch are gone.
https://www.mediafire.com/file/45pk4i7fhlx0m9r/Doodads_editor_fix.zip/file

EDIT : The author answer me and fixed this bug, check the topic.
 
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BlueMage

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Hey @Erwill thank you, he fixed the bug of resize map too, cool!
Btw how did you modify .dll file? =|
 

Erwill

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I just edited it with HxD editor.
 

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