Missing Audio file that doesn't exist

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PlayBoyMan

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I just published my demo app to Google play, and it doesn't play.


An error keeps popping up every single time on startup:


Failed to load: audio/se/Decision3.m4a


So I go to check to see if the file is there in the deployment package, and it's not.


I then check the windows deployment package, and the Decision3.m4a isn't there either, but there IS a Decision3.ogg.


Now I learned that there never was a Decision3.m4a at all. Why is this happening? Why is my Google build pointing to a file that never existed?


^BB4D50DA4594AE7C671661DC0792DD693B8157FEDA11386199^pimgpsh_fullsize_distr.jpg
 
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Zalerinian

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Mobile exports require m4a audio files, because iPhones can't play ogg files. Yes, Android can, but to make things simpler in code, they just look for m4a. All default sounds have ogg and m4a formats available. Custom sounds will need to be converted to the different format. 
 

PlayBoyMan

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Mobile exports require m4a audio files, because iPhones can't play ogg files. Yes, Android can, but to make things simpler in code, they just look for m4a. All default sounds have ogg and m4a formats available. Custom sounds will need to be converted to the different format. 


So take the Decision3.ogg and make a Decision3.m4a file. 


That I can do. 


I did check for an .m4a version of Decision3.ogg and it's not there, but I can make it, and that's ok.


Thank you so much. ^_^
 

Zalerinian

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Don't just change the file extension, the files are written and read differently. You need a program to convert it. 
 
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PlayBoyMan

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Don't just change the file extension, the files are written and read differently. You need a program to convert it. 
No Worries.


I have Freemake Audio Converter. 


By the time you finish reading this sentence, I would have made the files I ne....done.
 
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PlayBoyMan

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I'm back to this issue again. But this time, it's a little different.


The Audio file is a different one, but it's in the right format and included in the project. It's an .m4a file, in the correct folder, but I keep getting an error that says that it's failed to load.  Thoughts?
 

Evendy

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I also have the same problem with PlayBoyMan. How to fix this problem?


Up till now, I can not share my game because of this problem.


Can somebody help, please?
 

Maycon Gama Ribeiro

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Meu problema é que BGM não jogar na tela de título, eu tenho que clicar para jogar, use plug-in do StudioMoghunter, ele também não funciona.

Mi problema es que la música de fondo no se reproduce en la pantalla de título, tengo que hacer clic para jugar, utilizar el enchufe en el ateliêMoghunter, SE no trabajar.
 

bgillisp

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Maycon Gama Ribeiro, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.



Also, this is an English forum, and all posts need to be in English.
 
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