- Joined
- Apr 17, 2012
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- 310
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I'm sure everyone here remembers what it was like to start their first game (something I'm currently doing) and how overwhelming everything was. I doubt anyone here is completely self-sufficient when it comes to resources, so at least in some category a game-maker is always at the mercy of what resources are out there and what people are willing to make (for free, if the game is a personal project). There are a lot of frustrations that come with this, one of which I'd like to ask about.
Can anyone tell me what the rules are regarding the mixture of different art styles? I've seen a lot of people say that you don't want to use a mixture of painted and pixel tiles, and I'll take their word for it. But does that apply to an entire game or just to each map? And what about other types of resources, like sprites and battlers? Are there some combinations that can work and others that can't (like, you can use painted tiles with pixel sprites but not painted backgrounds with pixel battlers)?
A lot of the time everything I'm going to want in a game will not all be available in the same style (if available at all). But if I can mix resource types in different styles it will help alleviate some of the problem.
Can anyone tell me what the rules are regarding the mixture of different art styles? I've seen a lot of people say that you don't want to use a mixture of painted and pixel tiles, and I'll take their word for it. But does that apply to an entire game or just to each map? And what about other types of resources, like sprites and battlers? Are there some combinations that can work and others that can't (like, you can use painted tiles with pixel sprites but not painted backgrounds with pixel battlers)?
A lot of the time everything I'm going to want in a game will not all be available in the same style (if available at all). But if I can mix resource types in different styles it will help alleviate some of the problem.


