Have you encountered JRPG elements in card video games before? I feel like the Yu-Gi-Oh series of video games (which are the only card video games I have really played besides Orange Juice 100%) subtly borrow from RPGs. I think RPG style elements can just as easily make a card game single player mode (or possibly multiplayer) more fun or instead ruin the experience for many players. Also, if you can think of a game where RPG elements and card elements would be mixed together, please share in this thread. When I first owned Yu-Gi-Oh cards, I always imagined them in an RPG light (since I was a super fan of leveling up and limit breaks and such). I also felt like each card was a character more than just a generic unit. I felt that the card should live a life beyond its scripted role and RPG games are all about developing new power usually. I have been thinking I would make a card game like Yu-Gi-Oh Forbidden Memories if I could live to do it. I would have a bunch of elements that people might consider insignificant or foolish, but I would include growth in the game as fairly as possible. And like Forbidden Memories, cards would be much more simplistic than in other card games. I would expand on that game by making it so that mostly every card has a special fusion that only it can accomplish. I would also make the star chip password system with more star chips available and lower prices (pretty obvious). Somehow, I feel like RPG games and card games are interlinked, or at least they can be. I feel like the future of the JRPG genre could rest with looking to card games for inspiration while not outright copying them.