RMMV mjshi Chain Command exits Battle Scene while the executing its command

KazukiT

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Chain Command: https://mjshi.weebly.com/mv-chain-commands.html

Whenever, I use the plugin command for mjshi Chain Command in battle it exits the scene temporarily while executing the chain command. It somewhat breaks the immersion when it does this. Would it require code to make it so it doesn't exit the battle scene?

Also, a normal qte battle plugin wouldn't work for this scenario because there are conditions tied to whether you succeed or not. For example, If you succeed an actor attacks the enemy. If you fail the enemy lands a strong attack on another actor.
 

autodidact

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Hm, nobody replied to this.
I like the idea you propose, but I couldn't get it to work.

The plugin code shows the chain command in a Scene_Base. I don't know RPG MV or JS well enough to know if that is the problem. If you remove the background image from this Scene_Base, it doesn't show through to the battle screen, instead it shows a black screen. I can't figure out why it works on the Scene_Map to show the players under the chain command.

I wonder if transferring the plugin to a Window_Base (which you could show over the Scene_Battle) might work better for your case.

I'm sure none of this was helpful, but at least I bumped the thread. ;)
 

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