MMO Engine with Java and Websocket

Mister.Right

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I open this thread because I will work on an MMO engine build with Java and Websocket. Everyone is welcome to join this project since it requires huge amount of works. This project will have no date release because I just recently started looking into RM architect and have not done any plug-in so far. 
 

Bex

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I dont own MV at the moment, but i would like this!


Maybe starting step by step.


1. Highscore List? Would require write/read Cloud Variables on a Webside. Atleast i learned that in "Scratch MIT Edu".


2. Would be creating different Users which  get remembered and which got there own Password for there Name.


But iam not a Scripter so please i hope you will maybe come up with something cool for the casual user.
 
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Mister.Right

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I just started analyzing technology I will be using. 


Spring, SockJS, Gradle, Tomcat.


I try to come up with something very simple first. 
 

Mister.Right

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Progress updates 2% of 100% completion :)    after months because I do not have time, and the technologies are new to me, thus working alone is not self-motivation.


I am able to put together a Web Chat sample using web socket. There is a problem with this app is that it does not display users. In order to display users to all clients, need a mechanism such as Angular's 2-way data binding or google caches, or broadcast to all clients everytime user enter or leave the room but doing this way is not a good way, when a server needs to update every time a user enters or leaves. 


If anyone here, Angular experience we can work together, I will take care the back end while you do the front end.


Here the draft architecture on Github, please keep in mind, it is a draft, pay no attention of how the code is written but the architecture.


https://github.com/NipApp/Inspex
 

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