MMO Menu Style Script Needed

Morpheus

Jack-of-Trades
Veteran
Joined
Mar 14, 2012
Messages
231
Reaction score
85
First Language
english
Primarily Uses
N/A
Hello! I am simply wondering if anyone can make an interactive menu where you click on the icons and depending on which is clicked depends on which menu is opened. Actually, EXACTLY like the bottom menu bar at the bottom of this picture. All I need it to do is open their respective menus. Any links or scripts are appreciated!

NeedThisMenu.png
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,360
Reaction score
7,672
First Language
German
Primarily Uses
RMMV
First, you need mouse functionality before you can even click on anything.


There are three or four mouse scripts on the master script list - have you checked them?


Some of them already contain button and/or HUD functions, and you have to decide on which mouse script you're using, before any scripter can even start on making a menu for that mouse script.
 

Morpheus

Jack-of-Trades
Veteran
Joined
Mar 14, 2012
Messages
231
Reaction score
85
First Language
english
Primarily Uses
N/A
First, you need mouse functionality before you can even click on anything.

There are three or four mouse scripts on the master script list - have you checked them?

Some of them already contain button and/or HUD functions, and you have to decide on which mouse script you're using, before any scripter can even start on making a menu for that mouse script.
Trust me, I looked EVERYWHERE across the internet and couldn't find anything like it. I forgot about the mouse script part but it shouldnt be TOO hard to add mouse compatibility, right?
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
No one said that it exists, just that there might already be scripts with both mouse and in-map buttons. It might be easier to work from that, that's all.


As for adding mouse compatibility, that depends on how the buttons and how the mouse script was made. You cannot simply say that it shouldn't be too hard, unless you've already done it yourself.


And it could make both your life and the life of the one who will script this, if you already have a preferred mouse script.
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,360
Reaction score
7,672
First Language
German
Primarily Uses
RMMV
I forgot about the mouse script part but it shouldnt be TOO hard to add mouse compatibility, right?
quite the contrary - the mouse compatibility IS the hard part. After you have mouse functions, it is only a bit more work to add specific buttons to it, but it cannot be done the other way around, because the buttons have to be programmed into the mouse script and cannot exist without it.
Basically a mouse script doesn't know any buttons - instead it gets a grid saying "if the mouse button is pressed while the mouse pointer is between coordinates A and B, then execute function Z. It is just for human reference that a picture of a button is placed on those coordinates after the grid has been programmed...
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,857
Messages
1,017,019
Members
137,564
Latest member
McFinnaPants
Top