- Joined
- Aug 23, 2020
- Messages
- 15
- Reaction score
- 2
- First Language
- english
- Primarily Uses
- RMMZ
Hi there
I am working on a prototype for a mmorpg.
I aim for a classic old school kind of mmorpg.





This is just prototype. But it has a little guide quest, some kill quests, a few bosses, gear that drops from enemys and bosses, you can buy a mount, save for a global house, you can buy a creature for passiv ability, buy new skills after level up, chat with other players, see other players in the world, do global quests . spawn a world boss.
Party battle is bugged and crashes the game .
The game is made in MV but right now being reworked in MZ and server also reworked from scratch. So many improvments will come . But I think my current mv version will be a good prototype for valuable feedback .
What I want feedback on is:
How is the game in terms of understanding what to do, where to go, how stuff works, how to progress?
How is the game in terms of sense of progression and balance? How does it feel leveling up, getting new gear and spells, fighting harder enemys / bosses ?
Is the game fun? Is it boring? What is fun ? what is boring?
Map Design, what is good, what is bad?
Can you see this game having potential to become a full mmorpg? If so why? and if not , why not?
What does is this game missing in your opinion to be a mmorpg? What does it have thats good or could be a good thing if it was worked on and worked better?
How is the UI? Even thou it will be greatly improved by moving to MZ, i still like feedback on what you like for the ui, and whats good and bad about it.
And if i get a bunch of you playing at the same time, i will also get feedback on how it handles many players at the same time .
To create an account, just type in what username you like and what password and it will automaticly create a account for you.
The game is playable at http://spela.duckdns.org
If server is down. Try again later. It might be undergoing an update or reconfig of network. Usually down only for 10 minutes .
Credits to
Yanfly core engine, main menu, battle engine, equipcore, shopmenu core, more currencies, animation sv enemies, extra enemy drops keyboard config, victory aftermath.
MOG enemy hp
MMORPG maker MV
orange customevents
Patches made sofar from feedback :
Patch 0.8e Alpha
Network reconfig done. Less lag and better security.
Game damage , defence, player stats, enemy damage , enemy stats and player equipment has been rebalanced with starting of lower numbers and new math forumla for battle.
Physical Attack stuff is done but magical stuff, is not balanced yet.
Powersurge is doing less damage and only strikes twice now
Changed cost of spells mp , tp
Changed potion costs to lower
changed xp and gold rates
Changed enemy to be two of them instead of one. This makes more gold and xp to player per battle and faster kill questing.
Big heal and heal gives tp
Bosses dont just spam one big attack anymore , its more varied.
Bosses changed hp pool. They are not taking as look to kill as before. And they give more xp gold when killed.
Player starts with a aoe skill with moderate damage
I am working on a prototype for a mmorpg.
I aim for a classic old school kind of mmorpg.





This is just prototype. But it has a little guide quest, some kill quests, a few bosses, gear that drops from enemys and bosses, you can buy a mount, save for a global house, you can buy a creature for passiv ability, buy new skills after level up, chat with other players, see other players in the world, do global quests . spawn a world boss.
Party battle is bugged and crashes the game .
The game is made in MV but right now being reworked in MZ and server also reworked from scratch. So many improvments will come . But I think my current mv version will be a good prototype for valuable feedback .
What I want feedback on is:
How is the game in terms of understanding what to do, where to go, how stuff works, how to progress?
How is the game in terms of sense of progression and balance? How does it feel leveling up, getting new gear and spells, fighting harder enemys / bosses ?
Is the game fun? Is it boring? What is fun ? what is boring?
Map Design, what is good, what is bad?
Can you see this game having potential to become a full mmorpg? If so why? and if not , why not?
What does is this game missing in your opinion to be a mmorpg? What does it have thats good or could be a good thing if it was worked on and worked better?
How is the UI? Even thou it will be greatly improved by moving to MZ, i still like feedback on what you like for the ui, and whats good and bad about it.
And if i get a bunch of you playing at the same time, i will also get feedback on how it handles many players at the same time .
To create an account, just type in what username you like and what password and it will automaticly create a account for you.
The game is playable at http://spela.duckdns.org
If server is down. Try again later. It might be undergoing an update or reconfig of network. Usually down only for 10 minutes .
Credits to
Yanfly core engine, main menu, battle engine, equipcore, shopmenu core, more currencies, animation sv enemies, extra enemy drops keyboard config, victory aftermath.
MOG enemy hp
MMORPG maker MV
orange customevents
Patches made sofar from feedback :
Patch 0.8e Alpha
Network reconfig done. Less lag and better security.
Game damage , defence, player stats, enemy damage , enemy stats and player equipment has been rebalanced with starting of lower numbers and new math forumla for battle.
Physical Attack stuff is done but magical stuff, is not balanced yet.
Powersurge is doing less damage and only strikes twice now
Changed cost of spells mp , tp
Changed potion costs to lower
changed xp and gold rates
Changed enemy to be two of them instead of one. This makes more gold and xp to player per battle and faster kill questing.
Big heal and heal gives tp
Bosses dont just spam one big attack anymore , its more varied.
Bosses changed hp pool. They are not taking as look to kill as before. And they give more xp gold when killed.
Player starts with a aoe skill with moderate damage
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