- Joined
- Jul 11, 2012
- Messages
- 30
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hello all Range here,
today I want to talk about my mid evil game I got some questions and things,
And I also want to talk about Princess Princess.
I wanted some rough inspiration so I went into the download center (I am surprised how little things there are there) and found princess princess. I basically have some questions on how to optimize my game to princess princess quality (I do know it will probably take a few months I am aware of that) so here they are.
2: How do you do things pop up on the screen like "Press A to start conversation." and how do make that button start it.
4: How do you make it to where a character can attack/use items/heal twice in one turn.
6: What are the dimensions of the player's P.O.V?
So that's it.
When Questions are answered I will take them off the list.
When I have more I will add them.
When you answer them please do it like this:
'1: (Answer here)
2: (Answer here) ' and so on.
Alright everyone,
Good Day and good morrow!
today I want to talk about my mid evil game I got some questions and things,
And I also want to talk about Princess Princess.
I wanted some rough inspiration so I went into the download center (I am surprised how little things there are there) and found princess princess. I basically have some questions on how to optimize my game to princess princess quality (I do know it will probably take a few months I am aware of that) so here they are.
2: How do you do things pop up on the screen like "Press A to start conversation." and how do make that button start it.
4: How do you make it to where a character can attack/use items/heal twice in one turn.
6: What are the dimensions of the player's P.O.V?
So that's it.
When Questions are answered I will take them off the list.
When I have more I will add them.
When you answer them please do it like this:
'1: (Answer here)
2: (Answer here) ' and so on.
Alright everyone,
Good Day and good morrow!
Last edited by a moderator:

